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  1. #1
    Player
    Casper's Avatar
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    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50

    No discussion on Drk able to use both stance at once ?

    So it has now been more or less confirmed, with the famitsu interview translation, that Drk will be able to use both grit and darkness at the same time (grit beind = to shield oath, and darkness a stance increasing damage made by a % while eating away at your mp).


    This makes a lot of sense, since you can't maintain it forever due to the mp upkeep. Using both at once will be similar to a warrior using unchained, while using only darkness will allow the Drk to dps efficiently as offtank. Also, Dark arts, a third stance that modify some skills at the cost of a lot of mp, can only be used while under the effect of darkness, yet will allow to boost defensive CD. It wouldn't have made any sense if you could not get access to that under grit.

    This also explain, though, why Drk will be so complex: to simplyfy, to access sentinel on Drk, you will need to activate Darkness, activate dark arts, then activate rampart, now boost up to sentinel level, then deactivate darkness to stop bleeding mp. You will want to maximize your dps output by staying in darkness as much as possible while keepign enough mp to use for your defensive capabilities when needed. It will be similar to warrior tapping into stacks both for offensive and defensive purposes, but extended to more elements of the Drk arsenal.

    What are people thinking about all that ?
    (0)

  2. #2
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    It's pretty simple. Where there were once lolDRGs, there will now be Derp Knights.

    But yeah, I was vomiting question marks about seemingly only being able to enhance certain defensive skills by exiting the Tank Stance(which would have been a huge problem if any of them relied on hitting the enemy ala Inner Beast) until this little diddle was revealed. Now Dark Knight sounds like it will be a lot cooler and more meticulous playstyle.
    (1)

  3. #3
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    It sounds to me that the actual MT >< OT stance dancing will be fairly simple and be pre-HW warrior like. MT? Darkside + Grit. Switching to OT? turn off grit, darkside still on.

    Dark arts however, sounds more and more like cleric stance instead of defiance on/off or sword/shield oath. Course since the actual application is different (harm and heal versus just juggling mana for drk), I still wonder just how much arts pedalling we will be doing.
    (0)

  4. #4
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Gardes View Post
    It sounds to me that the actual MT >< OT stance dancing will be fairly simple and be pre-HW warrior like. MT? Darkside + Grit. Switching to OT? turn off grit, darkside still on.
    That is definitely not how it is going to work, because darkside eats away your mp each tick and prevents your from benefitting from ballad effects. If you keep it on all the time you will drain away your mp, and will not have any left to empower skills with dark arts. On top of that you will most likely want to use darkness when you can do the most damage to maximize its usefullness.
    (1)

  5. #5
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Casper View Post
    That is definitely not how it is going to work, because darkside eats away your mp each tick and prevents your from benefitting from ballad effects. If you keep it on all the time you will drain away your mp, and will not have any left to empower skills with dark arts. On top of that you will most likely want to use darkness when you can do the most damage to maximize its usefullness.
    Hm... I'm not sure about that. There was an interview that specifically mentioned that Darkside's MP use was less than the out of combat MP regen so one might as well just keep it on all of the time. I have a feeling that losing Darkside in battle for any period of time might be a failure in player skill.
    (0)

  6. #6
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Donjo View Post
    Hm... I'm not sure about that. There was an interview that specifically mentioned that Darkside's MP use was less than the out of combat MP regen so one might as well just keep it on all of the time. I have a feeling that losing Darkside in battle for any period of time might be a failure in player skill.
    Yoshida said that maximizing your uptime on Darkness to increase your dps output, while not being dry for important part of the battle, would be an important part of Drk technicity and would require quite a bit of skill. People also said that Darkness consumption was lower than the out of battle regen, but also much higher than the in battle regen -- even with mp regen moves people were running dry all the time. Quite certain Darkside uptime won't be over 50%, especially if you are using any dark arts.
    (2)

  7. #7
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    It'll depend on the drk's "working for mp" moves and how strong they are. Considering drk has 3 mp consumption speed (0, 1, 2), I personally doubt that being at speed 1 (DS with no DA) will be very hard to manage, considering we have speed 2 (DS + DA). I mean, I wouldn't balk from complex mana management but this is XIV and yoship we're talking about. The guy mentions new players like ballmer mentions developers. It's good he's finally adding some complexity but it probably wont be too far off from the game's comfort zone. Especially on a popular class.
    (0)

  8. #8
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Gardes View Post
    Snip
    All those that tested Drk said it was way harder to manage than others tank, including War, so, it very well might just be that hard
    (0)

  9. #9
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Who are the testers? If it's just 'journalists'..
    (3)

  10. #10
    Player
    ManaKing's Avatar
    Join Date
    Dec 2013
    Posts
    104
    Character
    Dark Lich
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Honestly I snicker a lot at some of the reporting that gets done on this game. Some of the people clearly have played the game and others might not even play MMOs at all. So it's not hard to see why there was misinformation on darkside + grit to begin with and it's hard to take their opinions seriously when they can't get facts straight.

    From what it looks like, you'll keep darkside up a lot, maybe full time when not MTing. The hate generating combos don't provide MP so you'll probably have to juggle that plus the extra cost of dark arts when MTing. It sounds like DRKs have a cooldown that converts incoming damage into MP for them, so that will mostly likely be their equivalent to Unchained for when you want your DRK to be MTing for tank swapping. I doubt that would be something you could use all the time to keep DRKs MTing with darkside up 100% of the time while keeping hate but I'm sure it will make it so that they can be a MT effectively.

    It sounds like DRK will probably make a good dancing partner with a WAR and be a permanent OT with a PLD. It looks like DRK, much like WAR, is good at grabbing hate and DPSing. And like WAR it can increase it's DPS while in their mitigation stance MTing for limited durations. The one job that can't do that is PLD. Instead they change their stance and use a cooldown. If your MT is PLD, you'll probably tank swap to let DRK blow it's MP as MT while PLD sword oaths, but then goes back to PLD MT.

    I'm sure DRK will be a little bit harder than PLD as far as technical execution, but that's because almost everything is a little bit harder than playing PLD. I'm pretty sure no one is going to be singing the praises of 'OMG DRK SKILL CAP SO HIGH' when you have a good DRK in your party. And just like every other job in the game, there will be people that think the job is hard, but in reality, they are just bad at it.
    (0)
    Last edited by ManaKing; 06-02-2015 at 12:44 AM.

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