Yep, coils isn't meant for the casuals.
What SE did wrong was putting in story along with the coils.. Rather, FF14 player base seem to care a lot more about lore than WoW playerbase.. WoW raids have stories attached to them too, but most people don't care for it so it's not an issue.
Some people DO miss out on the content, but after an expansion, they could always come back and experience it later. I feel like FF14 is going to be the same way, just wait a month after HW, then you should be able to bring a fully geared group of lv 60s to faceroll coils. That is unless SE decides to scale up coils, if they do, that would be a very bad design. But always a possibility.


As the numerous responses to this thread indicate, there is a completely subjective question, where everyone has opinions, and there is no correct answer.
I fall in the camp that story should not be locked behind content. Anything else, for the most part, I am fine with, but not story.


There always a story with any raid. It's what brings your character to find and unlock the raid and be able to do them. There are the easy ones like CT, ST and Wod. Then there are the harder ones like coil. It wouldn't make sense to have content involving something like bahamut to be face-roll easy. It's optional to do them. If you want to see what happens in that particular story, you're gonna have to do whatever it takes to beat it, to be the warrior who is able to take down difficult bosses and tasks.
Oh boy.
You state that you want it to be 'duty-level' difficulty but not 'faceroll'. Unfortunately, duty-level stuff is faceroll.
You don't want things 'handed to you', but then you talk about having a 'faceroll run' to see the story.
It seems like you don't know what you want.

The whole I pay a subscription so I should see this makes no sense to me(not specifically talking about the op but just posts i've seen before). It's like when I bought a regular game and I just wasn't good enough to beat it(this was more or so the case in the 80's and the 90's to some extent), I didn't feel ripped off or that the game owed it to me.
In the end I really don't care if they do something like a story mode with no loot, but it's just logic that I've never really understood. It just feels like some sort of I'm entitled to this!
I barely scratched raiding in EQ(some story)
I didn't down every relevant raid content in WoW(some story)
I remember getting stomped over and over in ghouls and ghost
I remember getting lost and confused in blaster master
Prob various games I've played that I never saw the ending to or such(its very hard to remember all of them back then)
Yet I never once felt that it was my right to see it or I was owed it.

You do have the same right as others and you will see the content when you complete the challenges presented to you. That is what FF is about. You need to work at it until you succeed. Such is the way of rpgs. Maybe this isn't the game for you.I was not bringing it into the argument as some sort of self entitlement I was just making him aware we all should have the same right to see story content it should not be locked out and there are many other ways for making challenging content for all those other players out there who want to do it for their loot.
I thought FF was about using a GameShark to hack on max stats and plowing through game.



Again, I strongly disagree with attempts to pigeonhole players or content as "casual." The term is extremely subjective, yet it gets thrown around here as if it meant the same thing to everyone.
Coil is meant for anyone who has an interest in doing it with others who share this interest. No one is forced to practice for hours every day or to raid all night to have fun or to progress.
I make a point of saying this because so many players seem to avoid Coil because they assume that it's somehow just not for them before even trying it with like-minded players.
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