from when i started a thread on a similar topic a few months back i looked up and reasserted and found that the ps4 uses a DX customised for the ps4 side by side with openGL, Nicknamed DX11.2+ (or open GL DX11+)
so the ps4 DOSE have the ability to to run DX11 but would it be for the best?
some have said about the ps4 struggling to keep 30 FPS (my recording software tells me it is 60FPS input but hey-ho) while this is true the PS4 dose struggle at times, that is also at the same times most PC struggles, the only time i have seen my ps4 struggle was against a S rank back when he whole server would show up, but that isn't the PS4's fault entirely that is how the game was optimised, ODIN was much of the same, until they did a optimising patch which allows people to se odin but de-render other players.
Ps4 wasn't the only one to suffer with this, as PC suffered the same deal.
If the Ps4 version of this game was to gain a DX11 like client for itself it would mean SE would have to go and optimise a version DX11-like for the PS4, or they can create a hybrid client and give that to the ps4 users by issuing optimisation, and processing patch where most features would come across.
as for the DX11 client from what i saw i would love the reflective serfaces and shadows, but the grass and water i don't notice to much, so theres your space for optimising go with the flashier things before the little things. :3
If that is the case then we as in PS4 and PC players won't see any difference in the game until 4.0 when the ps3 sapport is dropped.
When 1.0 was being developed the PS3 was already running onto it's 6th year. while the ps4 with specs similar to a decent computer, is now in it's first coming up to it's second, if SE was reluctant to not do any graphical updates to that exctent the PC DX11 wouldn't of excited :3 i have the feeling there just going one at a time, first PC DX 11 then PS4's DX11-like update, then PS3's Compatability and performance to keep it up to the end of the 3.X lifetime.



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