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  1. #1
    Player
    ThirdKeyOfSun's Avatar
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    Mar 2011
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    Writ Mo'gi
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    Lamia
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    Dancer Lv 66
    Quote Originally Posted by Raist View Post
    Yes...but the ps3 release was first put off because it had issues and not because of 1.0 itself. A large part of that was resource management issues. Basically the old PS2 Limitations scenario from XI was in effect.
    As I recall the 1.0 build was as unoptimized mess. So much so that rigs which should have been able to tear it apart were still experiencing performance issues. I think the lack of a 1.0 PS3 attempt was less about the limitations of the console and had far more to do with the way they had built the game in the first place.
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  2. #2
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    Raist's Avatar
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    Raist Soulforge
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    Midgardsormr
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    Thaumaturge Lv 60
    Quote Originally Posted by ThirdKeyOfSun View Post
    As I recall the 1.0 build was as unoptimized mess. So much so that rigs which should have been able to tear it apart were still experiencing performance issues. I think the lack of a 1.0 PS3 attempt was less about the limitations of the console and had far more to do with the way they had built the game in the first place.
    That was the reasoning after their initial delays. It was initially delayed because of hardware limitations--it didn't have enough resources available to port it more directly to the console. A quick google hit this article, amongst others:

    PS3 Memory Issues To Blame For Late Final Fantasy XIV Release
    PS3 Memory Issues To Blame For Late Final Fantasy XIV Release
    by Brad Nicholson on August 25, 2010

    At least it isn't being chocked up to the "closed" nature of PSN, right?

    It's been known for a bit that the PC and PS3 versions of Final Fantasy XIV would not be launched alongside each other this September. But the reason why the PS3 version will appear in March 2011--a total of six months after the PC version hits shelves--wasn't widely reported until earlier this week, when Square Enix revealed that reason is related to some sort of memory pinch.

    "The main reason was the memory," FFXIV producer Hiromichi Tanaka told VG247 during Gamescom in Cologne, speaking through a translator. "On the PC, they have enormous memory. For [the] PS3, there's a restriction."

    Tanaka didn't talk specifics on the memory hold-up. He reiterated "memory" when pressed, leaving us to wonder if it's RAM, hard drive, or even Blu-ray related. But he did add that Square Enix is working hard and steps are being taken to adjust the size of the game's memory. Thanks!

    "[We] are adjusting the memory size and customizing it. It took longer then we were expecting. But we’re really working hard to bring it out as soon as possible.”

    In other related news, there have been recent rumblings about the Xbox 360 version of the MMO, as Square Enix has carefully relaxed its position on Microsoft's "closed" Xbox Live service. But as of now, it still appears as if that version of the game probably not happening--not that you were holding your breath or anything.
    Consistency across the platforms has always been a thing with SE. In the past, they virtually flat out refused to add even simple UI/QoL changes that would be exclusive to just one platform. To see them even consider some of the HD improvements to the PC's UI in XI was a shocker--but it also coincided with them deciding to no longer extend support of new content to the PS2 either. I would imagine some of that same reluctance may be in play again with XIV as well.
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    Last edited by Raist; 05-29-2015 at 01:40 AM.