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Thread: RIP Aurum Vale

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  1. #1
    Player
    Ramien's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Morrigan Mieaux
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by IveraIvalice View Post
    That sounds crazy. Like in some dungeons you would literally be able to run through and ignore every enemy and just kill bosses o.O
    Assuming that the mobs just don't auto-attack anyways, without concern for level...

    Your problem with this is?
    (0)

  2. #2
    Player
    Terrini's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,327
    Character
    Terrini Littlebottom
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I don't know... They may make it so everything still aggros.
    (0)
    ~Terra-chan~

  3. #3
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Terrini View Post
    I don't know... They may make it so everything still aggros.
    Pretty sure the mobs are of the aggro types that will aggro anyway.
    (0)

  4. #4
    Player
    Terrini's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,327
    Character
    Terrini Littlebottom
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Twilite View Post
    Pretty sure the mobs are of the aggro types that will aggro anyway.
    Aggro-able mobs do not aggro on something more than 10 levels higher than them, usually. So this is why I assume that they will nullify this aspect in the unsynced dungeons.
    (0)
    ~Terra-chan~

  5. #5
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Next on the list: Dzemael Darkhold and Cutter's Cry.
    (4)

  6. #6
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    I like AV but CC can die in a fire along with SV
    (1)

  7. #7
    Player
    Nep_Nep's Avatar
    Join Date
    May 2014
    Posts
    484
    Character
    Nep Nep
    World
    Gilgamesh
    Main Class
    Dragoon Lv 80
    Time to get back at coincounter for all the laggy deaths in AV.
    100 ton Swing? Eye of the Beholder? More like Blood of the Dragon when it's used on his face.
    (1)

  8. #8
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Now this is a cool addition, though I do worry a little bit that it'll be abused to power new players through low level content.
    (0)

  9. #9
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lemuria View Post
    Now this is a cool addition, though I do worry a little bit that it'll be abused to power new players through low level content.
    I think that's pretty much what the intent is, honestly. They want people to level as fast as possible.
    (0)

  10. #10
    Player
    synesthetic's Avatar
    Join Date
    Dec 2013
    Posts
    402
    Character
    Rihael Eden
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Lemuria View Post
    Now this is a cool addition, though I do worry a little bit that it'll be abused to power new players through low level content.
    If they do allow it, I think it would be mostly good.
    You hear older players groaning about having to deal with newbies who don't want to listen, and you have newbies who complain about "elitists" expecting them to be able to read minds and know everything about all content before entering.
    This would largely separate the two camps, and the community should overall be happier for it.

    I'd be more afraid of newer people without big friends having longer queue times. I think they'd need to make roulettes a -lot- more appealing to compensate for that then.

    Powerleveling shouldn't be a concern either if party member level differences kill xp, like usual.


    I also wonder.. does this feature apply to only dungeons, or would it happen to apply to all instances? Like to make it more convenient for people who like low-manning raids? Because I thought I remember something about that being mentioned a while back.
    (1)

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