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Thread: RIP Aurum Vale

  1. #51
    Player
    NovaLevossida's Avatar
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    Sep 2013
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    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I hope we get Aurum Vale Hard. Hell, I hope we get Aurum Vale Extreme. I really like that place in a Brayflox "Oh, we have large rooms we can wander around in instead of following linear paths" kind of way.
    (1)

  2. #52
    Player
    VoltaAsura's Avatar
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    Feb 2012
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    Character
    Volta Asura
    World
    Excalibur
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by NovaLevossida View Post
    I hope we get Aurum Vale Hard. Hell, I hope we get Aurum Vale Extreme. I really like that place in a Brayflox "Oh, we have large rooms we can wander around in instead of following linear paths" kind of way.
    Unfortunately they more than likely won't do this - a dev have commented on this in the past before. Any dungeon from 1.0 will not get a hard mode in 2.0/3.0. Has something to do with the dungeon layout?
    (1)

  3. #53
    Player
    Whiteroom's Avatar
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    May 2014
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    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by VoltaAsura View Post
    Unfortunately they more than likely won't do this - a dev have commented on this in the past before. Any dungeon from 1.0 will not get a hard mode in 2.0/3.0. Has something to do with the dungeon layout?
    Thats too bad. DD looks like it has a lot more to it. Some areas that looked far more interesting than the original.
    (0)

  4. #54
    Player
    VoltaAsura's Avatar
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    Feb 2012
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    533
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    Volta Asura
    World
    Excalibur
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    Thaumaturge Lv 61
    Q: What was the reasoning behind implementing Wanderers' Palace (Hard) and Amdapor Keep (Hard) over hard versions of, say, Dzemael Darkhold and the Aurum Vale?


    A: When we were making FFXIV: ARR we redesigned the regulations for making dungeons to account for the new battle system and cameras; however, this didn't apply to dungeons designed for 1.0. As the FFXIV: ARR storyline would connect to the story from 1.0, we shortened these 1.0 dungeons as much as possible and made adjustments to fit the regulations of FFXIV: ARR, which is what you see with Dzemael Darkhold and the Aurum Vale. However, there are limitations to what we can do, and in the event that we wanted to add a hard mode, it would require roughly the same amount of resources as creating a brand-new dungeon. For this reason, we do not have any plans to make hard modes for the dungeons originally designed for 1.0.

    http://forum.square-enix.com/ffxiv/t...rd#post2718786
    (2)

  5. #55
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
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    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Hm. I don't have any issues with particular dungeons, but RIP fate-leveling if I can solo a level 15 dungeon at level 30.
    (0)

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