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  1. #1
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Kallera View Post
    But you see what I'm getting at right?
    If healers can DPS, and tanks can DPS...well of course DPS can DPS, but unless you're going to put enrages on every dick tom and larry that calls themself a boss, why choose them when you can have the survivability of raises/medica and boatloads of defense?
    You're making the wrong assumption here.
    They're basing it off how SCH would be able to put out pretty OK damage in addition to healing with minimal extra effort, but they still don't come close to a summoner's raw damage since the summoner has their pet and is spamming ruin instead of healing.
    If you replace DPS with more tanks or healers, your total numbers go down and you won't be able to make the new DPS checks. If anything, it will encourage attempts at solo healing and/or solo tanking since primary DPS classes have always and will always outstrip main healers and tanks in terms of DPS.
    EVERY fight in FFXIV is timed, so just because you can DEAL damage doesn't mean you can deal ENOUGH damage.
    (7)

  2. #2
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kallera View Post
    But you see what I'm getting at right?
    If healers can DPS, and tanks can DPS...well of course DPS can DPS, but unless you're going to put enrages on every dick tom and larry that calls themself a boss, why choose them when you can have the survivability of raises/medica and boatloads of defense?
    I do see where you're coming from, healer and tank dps needs to be balanced against their other utilities, but to me it doesn't seem like the interview is suggesting a change in the dynamics of healer/tank dps (which right now seems about right. I never see raiding parties with more than the default number of healers or tanks), only that the developers are now more aware of what the player base is doing with it and are designing the raids accordingly.
    (0)
    A true paladin... will sheathe his sword.

  3. #3
    Player
    SulwynCaliope's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    430
    Character
    Sulwyn Caliope
    World
    Tonberry
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kallera View Post
    But you see what I'm getting at right?
    If healers can DPS, and tanks can DPS...well of course DPS can DPS, but unless you're going to put enrages on every dick tom and larry that calls themself a boss, why choose them when you can have the survivability of raises/medica and boatloads of defense?
    Actually no. I don't see what you're getting at. Enrages are in the game for a reason. Healers and tanks all have checks we must clear to ensure that we're keeping the party safe and alive. Enrage is a check for DPS-es to ensure that they're contributing at the same level as the rest of the group. There's nothing wrong with enrages IMO. Also any half decent group is going to want to clear a content efficiently. Stacking tons of healers and tanks in your raid group is far from efficient. Giving healers and tanks a slight DPS bump isn't going to render DPS obsolete at all.
    (3)

  4. #4
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kallera View Post
    But you see what I'm getting at right?
    If healers can DPS, and tanks can DPS...well of course DPS can DPS, but unless you're going to put enrages on every dick tom and larry that calls themself a boss, why choose them when you can have the survivability of raises/medica and boatloads of defense?
    I don't think they meant they were going to literally increase their damage, just make it easier to heal and deal damage similar to how SCH could. they wouldn't be allowed to make tanks and healers deal equal damage to dps because as what you're assuming it would make dps obsolete.
    (0)

  5. #5
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    So if there's definitely only 5 new skills then that means WAR only has 1 skill to spend abadon on from what it sounds like.
    (0)

  6. #6
    Player
    Destomius's Avatar
    Join Date
    Mar 2015
    Posts
    147
    Character
    Destomius Masteron
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kallera View Post
    But you see what I'm getting at right?
    If healers can DPS, and tanks can DPS...well of course DPS can DPS, but unless you're going to put enrages on every dick tom and larry that calls themself a boss, why choose them when you can have the survivability of raises/medica and boatloads of defense?
    Every turn in FCOB has some form of enrage. It's probably gonna be that way in HW raids.
    (0)

  7. #7
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Sounds like a desperate move to make whm relevant, after they make it the only healer class w/o mitigation. They give it percentage based heals so it can heal and dps at same time.

    I'm not complaining the extra dps will help my whm get through dungeons faster with the aero3/holy spam
    (1)
    Last edited by Whocareswhatmynameis; 05-28-2015 at 02:28 AM.

  8. #8
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    I think the point was more to make them equal to SCH in hardcore content, healers still aren't supposed to DPS in dungeons, it's still optionnal but for the most harcore players it will be ( and already is necessary ) it's mostly a fix so that they can both do it.
    (3)

  9. #9
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    LMAO, who ever said healers aren't supposed to DPS in dungeons?
    (2)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  10. #10
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by NorthernLadMSP View Post
    LMAO, who ever said healers aren't supposed to DPS in dungeons?
    If healers are not supposed to DPS, then why do they have Aero(II), Stone(II), Fluid Aura, and Holy?
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

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