Quote Originally Posted by Velox View Post
The whole point of tome gear is to solve the "loot drought" problem where you can beat X boss 1957 times and never see your item from the chest. The system works as it is now. In order to do what you're suggesting, SE would have to remove the RNG-coffers and replace each win with a token system. Then the player would have to beat X boss Y number of times to build special raid tokens to buy the raid gear. This doesn't change the end result though. If the current system works, you're proposal only exists to further complicate loot distribution for no real benefit to the playerbase.
Can be easily solved by having all loot in a turn drop but raid leader can only choose a set amount and everything else is discarded. That way you are always guaranteed something and there is no rng outside of deciding who needs gear more. I also agree that hard mode gear should be at least 5 ilvls above the esoteric and weapons excluded to hard modes to give people a reason to band up together and try to beat a raid.

Ilvl doesn't make a difference as long as the stats are great on a piece. The wod bard chest is considered bis with crit/det (assuming you are at acc cap) compared to poetics acc/crit and dreadwyrm det/sks, while still being a whole 10 ilvls lower.