
Every turn in FCOB has some form of enrage. It's probably gonna be that way in HW raids.But you see what I'm getting at right?
If healers can DPS, and tanks can DPS...well of course DPS can DPS, but unless you're going to put enrages on every dick tom and larry that calls themself a boss, why choose them when you can have the survivability of raises/medica and boatloads of defense?
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