Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 62
  1. #41
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    I just wonder how many healers will quit beeing healer, when hearing that...
    Have to make a screenshot when telling our raidhealer: make more damage!
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  2. #42
    Player
    Xoriam's Avatar
    Join Date
    Jul 2012
    Posts
    222
    Character
    Nullifer Bones
    World
    Phoenix
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Starkbeaumont View Post
    when 50-60 really takes as long as 1-50 then leveling all the classes to max will be a "nice" grind, unless the bonus for having a class at 60 is higher than the current armory bonus.

    since i was torn between bringing an old class to 60 to access all stuff and leveling DRK afterwards or just going DRK from the beginning (considering I wanna change main to it, if it plays well) I'll better save quests until DRK is 50...


    but maybe SE is just exaggerating a bit...
    My guess would be that they intend the first class to 60 will take as long, due to story quest.
    I have a hard time believing that fate grinding would take that long.
    (1)

  3. #43
    Player
    Everdark's Avatar
    Join Date
    Feb 2013
    Location
    limsa lominsa
    Posts
    194
    Character
    I'zual Neverdark
    World
    Balmung
    Main Class
    White Mage Lv 60
    * Heavensward expects Healers to DPS. They increased the offensive power of the WHM, not because they want them to be real DPS but because they first didn't expect the players to have the healers DPS in coil, they were surprised to see the top parties do that and they changed their plan. When they do the new raid they now takes healer dps into consideration, that will be a major difference between alexander normal and hard, in the normal mode dps check they don't take into account the healers' damages.

    so if WHM is expected top DPS now is one of our (unrevealed, I guess) skills an MP regen? I know we have Shroud but when you're really throwing down DPS and healing it doesn't quiet do the job.

    stole Kiaras blue text >_> ... uhh thanks, Kiara
    (0)

  4. #44
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by NorthernLadMSP View Post
    LMAO, who ever said healers aren't supposed to DPS in dungeons?
    If healers are not supposed to DPS, then why do they have Aero(II), Stone(II), Fluid Aura, and Holy?
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  5. #45
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Starkbeaumont View Post
    when 50-60 really takes as long as 1-50 then leveling all the classes to max will be a "nice" grind, unless the bonus for having a class at 60 is higher than the current armory bonus.

    since i was torn between bringing an old class to 60 to access all stuff and leveling DRK afterwards or just going DRK from the beginning (considering I wanna change main to it, if it plays well) I'll better save quests until DRK is 50...


    but maybe SE is just exaggerating a bit...
    Thats what farm parties are for lol and judging by the difficulty we will need it.
    (0)

  6. 05-30-2015 01:31 AM

  7. #46
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Didn't they confirm that there would be no new traits in 3.0? If that's the case, WHM is going to be a super disadvantage being stuck with the 80 potency Shroud at level 60 when the natural level increase jacks up all the skill MP costs as well (SCH won't notice a difference since Aetherflow automatically scales with Max MP pool). They might just be giving WHM fun new DPS tools that they will never be able to fundamentally use due to lack of MP xD
    (0)

  8. #47
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Itseotle View Post
    If healers are not supposed to DPS, then why do they have Aero(II), Stone(II), Fluid Aura, and Holy?
    I never said they weren't. I was directly quoting someone who stated healers should not be DPSing in dungeons.
    (0)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  9. #48
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Velox View Post
    WHM is going to be a super disadvantage being stuck with the 80 potency Shroud at level 60 when the natural level increase jacks up all the skill MP costs as well
    Considering that the potency is fixed for every action regardless of level, it shouldn't be too difficult for Shroud to scale while keeping the same potency.
    (1)

  10. #49
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Don't forget that they also said they'll tweak current spell's potencies aswell for the expac.
    (0)

  11. #50
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Velox View Post
    Didn't they confirm that there would be no new traits in 3.0? If that's the case, WHM is going to be a super disadvantage being stuck with the 80 potency Shroud at level 60 when the natural level increase jacks up all the skill MP costs as well (SCH won't notice a difference since Aetherflow automatically scales with Max MP pool). They might just be giving WHM fun new DPS tools that they will never be able to fundamentally use due to lack of MP xD
    Eh, they could just adjust the existing level 48 shroud trait like they have done for dragoons when they changed blood for blood by adjusting the lvl44 trait.
    (0)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast