I just wonder how many healers will quit beeing healer, when hearing that...
Have to make a screenshot when telling our raidhealer: make more damage!![]()
I just wonder how many healers will quit beeing healer, when hearing that...
Have to make a screenshot when telling our raidhealer: make more damage!![]()
My guess would be that they intend the first class to 60 will take as long, due to story quest.when 50-60 really takes as long as 1-50 then leveling all the classes to max will be a "nice" grind, unless the bonus for having a class at 60 is higher than the current armory bonus.
since i was torn between bringing an old class to 60 to access all stuff and leveling DRK afterwards or just going DRK from the beginning (considering I wanna change main to it, if it plays well) I'll better save quests until DRK is 50...
but maybe SE is just exaggerating a bit...
I have a hard time believing that fate grinding would take that long.
* Heavensward expects Healers to DPS. They increased the offensive power of the WHM, not because they want them to be real DPS but because they first didn't expect the players to have the healers DPS in coil, they were surprised to see the top parties do that and they changed their plan. When they do the new raid they now takes healer dps into consideration, that will be a major difference between alexander normal and hard, in the normal mode dps check they don't take into account the healers' damages.
so if WHM is expected top DPS now is one of our (unrevealed, I guess) skills an MP regen? I know we have Shroud but when you're really throwing down DPS and healing it doesn't quiet do the job.
stole Kiaras blue text >_> ... uhh thanks, Kiara![]()
Thats what farm parties are for lol and judging by the difficulty we will need it.when 50-60 really takes as long as 1-50 then leveling all the classes to max will be a "nice" grind, unless the bonus for having a class at 60 is higher than the current armory bonus.
since i was torn between bringing an old class to 60 to access all stuff and leveling DRK afterwards or just going DRK from the beginning (considering I wanna change main to it, if it plays well) I'll better save quests until DRK is 50...
but maybe SE is just exaggerating a bit...
Didn't they confirm that there would be no new traits in 3.0? If that's the case, WHM is going to be a super disadvantage being stuck with the 80 potency Shroud at level 60 when the natural level increase jacks up all the skill MP costs as well (SCH won't notice a difference since Aetherflow automatically scales with Max MP pool). They might just be giving WHM fun new DPS tools that they will never be able to fundamentally use due to lack of MP xD
Player : フェアリーのミラプリも作ってるんですか?
(Any plan on Fairies glamour?)
Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
(Since Fairies aren't Egi so, No.)
Considering that the potency is fixed for every action regardless of level, it shouldn't be too difficult for Shroud to scale while keeping the same potency.
Don't forget that they also said they'll tweak current spell's potencies aswell for the expac.
Eh, they could just adjust the existing level 48 shroud trait like they have done for dragoons when they changed blood for blood by adjusting the lvl44 trait.Didn't they confirm that there would be no new traits in 3.0? If that's the case, WHM is going to be a super disadvantage being stuck with the 80 potency Shroud at level 60 when the natural level increase jacks up all the skill MP costs as well (SCH won't notice a difference since Aetherflow automatically scales with Max MP pool). They might just be giving WHM fun new DPS tools that they will never be able to fundamentally use due to lack of MP xD
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