Quote Originally Posted by Airget View Post
It doesn't have to be exactly that, XI actually had a gimmick dungeon with a feature that could make people feel lost.

It was during CoP Chains of Promanthia. The area was called Sacrarium and basically at the near entrance it had a maze which changed each game day, and while the patterns were linear in terms of x day=y pattern it did create a little mystery as players had to discover all the routes to get from point a to point b in each variable.

So they could do something similar in 14 where areas move around and change or areas are closed off/paths changed based on certain variables and until people learn all the variables they will be lost in their ability to always find point a.
Heh, that was exactly what I was thinking when I read the bit about being lost. A dungeon that changed its layout depending on the time of day in the game would be interesting. I get this image in my head of the boardgame Mousetrap being made into a dungeon, with the board cut up into squares that shift and slide and move up and down as you try to navigate it. I want to see a temple with an Indiana Jone death ball rolling along just before a boss, and anyone who gets hit is dragged to the boss room stunned, at low HP, and debuffed until the rest of the pt gets there and engages the monster.