Even that would be cool. Procedurally generated stuff only has so many combinations anyway but I like the idea of a dungeon that will be different depending on how its run or whatever you wanted to make the catalyst. Either way, this sounds cool!It doesn't have to be exactly that, XI actually had a gimmick dungeon with a feature that could make people feel lost.
It was during CoP Chains of Promanthia. The area was called Sacrarium and basically at the near entrance it had a maze which changed each game day, and while the patterns were linear in terms of x day=y pattern it did create a little mystery as players had to discover all the routes to get from point a to point b in each variable.
So they could do something similar in 14 where areas move around and change or areas are closed off/paths changed based on certain variables and until people learn all the variables they will be lost in their ability to always find point a.
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