Quote Originally Posted by Kallera View Post
But you see what I'm getting at right?
If healers can DPS, and tanks can DPS...well of course DPS can DPS, but unless you're going to put enrages on every dick tom and larry that calls themself a boss, why choose them when you can have the survivability of raises/medica and boatloads of defense?
I do see where you're coming from, healer and tank dps needs to be balanced against their other utilities, but to me it doesn't seem like the interview is suggesting a change in the dynamics of healer/tank dps (which right now seems about right. I never see raiding parties with more than the default number of healers or tanks), only that the developers are now more aware of what the player base is doing with it and are designing the raids accordingly.