Don't forget that they also said they'll tweak current spell's potencies aswell for the expac.
Don't forget that they also said they'll tweak current spell's potencies aswell for the expac.
I hope esoteric gear is below the hard mode i level for alexander raids. You should not be able to log in one hour a day and be as people who plug 12 hour progression sessions to plow through alexander hard modes. People who just play to grind tome gear do not need the higher item level since they technically do not need it. Allow Esoteric gear to let you be of the gear item level required to do the first 25% of the initial raids in alexander but after that you need a few hard mode pieces in order to be able to overcome the gear gap in later raids.
It will be one step below, and the upgrade items prob be in alex savage. So basically in heavensward, raiders get the same gear as their LFR counterparts on both alexander and esoterics. The only difference is that raiders will get the augmented versions that they can dye different colors. I know pretty exciting huh? Doesn't that just make you want to go out there and setup a static and raid? Unfortunately for me it does not.I hope esoteric gear is below the hard mode i level for alexander raids. You should not be able to log in one hour a day and be as people who plug 12 hour progression sessions to plow through alexander hard modes. People who just play to grind tome gear do not need the higher item level since they technically do not need it. Allow Esoteric gear to let you be of the gear item level required to do the first 25% of the initial raids in alexander but after that you need a few hard mode pieces in order to be able to overcome the gear gap in later raids.
EDIT: I have a feeling the weapons might be locked away in the harder version, so that may be something but we won't find out for another 5-7 weeks or so. Just gotta wait and see i think.
Last edited by Whocareswhatmynameis; 06-02-2015 at 04:42 AM.
Well gear is just a means to an end anyway, so vanity becomes the key reason to make dye-able versions desirable. For a good number of people, vanity is one of the most important aspects of the game. To each his own though if you don't really care about it. Everyone has a different goal that makes them happiest.It will be one step below, and the upgrade items prob be in alex savage. So basically in heavensward, raiders get the same gear as their LFR counterparts on both alexander and esoterics. The only difference is that raiders will get the augmented versions that they can dye different colors. I know pretty exciting huh? Doesn't that just make you want to just go out there and setup a static and raid? Unfortunately for me it does not.
The whole point of tome gear is to solve the "loot drought" problem where you can beat X boss 1957 times and never see your item from the chest. The system works as it is now. In order to do what you're suggesting, SE would have to remove the RNG-coffers and replace each win with a token system. Then the player would have to beat X boss Y number of times to build special raid tokens to buy the raid gear. This doesn't change the end result though. If the current system works, you're proposal only exists to further complicate loot distribution for no real benefit to the playerbase.I hope esoteric gear is below the hard mode i level for alexander raids. You should not be able to log in one hour a day and be as people who plug 12 hour progression sessions to plow through alexander hard modes. People who just play to grind tome gear do not need the higher item level since they technically do not need it. Allow Esoteric gear to let you be of the gear item level required to do the first 25% of the initial raids in alexander but after that you need a few hard mode pieces in order to be able to overcome the gear gap in later raids.
Last edited by Velox; 06-02-2015 at 04:48 AM.
Can be easily solved by having all loot in a turn drop but raid leader can only choose a set amount and everything else is discarded. That way you are always guaranteed something and there is no rng outside of deciding who needs gear more. I also agree that hard mode gear should be at least 5 ilvls above the esoteric and weapons excluded to hard modes to give people a reason to band up together and try to beat a raid.The whole point of tome gear is to solve the "loot drought" problem where you can beat X boss 1957 times and never see your item from the chest. The system works as it is now. In order to do what you're suggesting, SE would have to remove the RNG-coffers and replace each win with a token system. Then the player would have to beat X boss Y number of times to build special raid tokens to buy the raid gear. This doesn't change the end result though. If the current system works, you're proposal only exists to further complicate loot distribution for no real benefit to the playerbase.
Ilvl doesn't make a difference as long as the stats are great on a piece. The wod bard chest is considered bis with crit/det (assuming you are at acc cap) compared to poetics acc/crit and dreadwyrm det/sks, while still being a whole 10 ilvls lower.
Now I cant wait for the xpac...
I want to see the drama for healer/dps...
Elitism is everywhere...
Especially for premade group with the master-loot thingy...
I know that, with the time progression...
Mostly all player will gear-up +echo, and there not much needed for the Healer/DPS.
Just go on what healer feel comfortable.
BUT... Some player are claimed pro raider and you must follow their rules even they do not have a static![]()
I don't get all this butthurt about healer DPS. I main SCH. I HATE DPSing but I do it anyway because a raid isn't about me just doing the bare minimum. It's about the whole team giving their all and doing everything they can to complete a fight in the most efficient manner possible. GOOD healers will throw out DPS when they safely can because it helps the group as a whole. Healers are not going to replace proper DPS jobs just because our DPS potential has been slightly increased. We're no where good enough to pull DPS like numbers unless we far outgear the content that we're running. It's about maximizing the potential of the role you're playing and the skills you have been given.
still don't see how to DPS as healer (mostly whm) in alex hard effectively the way acc works atm. atm full iLv130 doesn't even give your whm enough acc to do t5 without missing. and on top you'll get the high mp cost. maybe they'll give healer gear more acc or healer spells have a higher chance to hit...
But ya there is always crafted gear which can be melded, which just goes a bit against getting new gear for beating stuff
I guess we will see
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