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  1. #1
    Player papichulo123's Avatar
    Join Date
    Oct 2014
    Location
    udalh limsca
    Posts
    791
    Character
    Frederick Chronos
    World
    Lamia
    Main Class
    Goldsmith Lv 70

    hello i am new to dos i usually play as a tank i was just wondering are dots a must?

    when i play as a monk which dots are a must for maximum dps?
    when i play as a bard which are a must?
    when i play as a ninja which are a must ?
    when i play as a dragoon which are a must?
    (0)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    For any given class or job, the ones native to that class/job will be essential for maximum dps. So BRD needs Windbiter and Venomous Bite, DRG needs Chaos Thrust and Phlebotemize, etc. There are some weird levels as you're leveling up where individual dots might not be worth it, but as a rule you want to maintain dots at all times (unless the enemy will die really fast).
    (3)

  3. #3
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Viridiana View Post
    For any given class or job, the ones native to that class/job will be essential for maximum dps. So BRD needs Windbiter and Venomous Bite, DRG needs Chaos Thrust and Phlebotemize, etc. There are some weird levels as you're leveling up where individual dots might not be worth it, but as a rule you want to maintain dots at all times (unless the enemy will die really fast).
    ^ This for the most part.
    But I'd say 30 second dots have a very niche spot thoughtout the leveling process. It will usually need to last maybe 21 seconds (varies individually) for it to be effective.
    They find some use in Dungeons on off targets, but mostly good for Bosses.

    Shorter Dots are really good, especially BRD dots - Venombite is really short and Windbite procs Bloodletter.
    For potency comparisons, you can divide the time by 3 (the server tick interval) and multiply it by the potency.

    For example, Mutilate starts at 18 seconds. It does 30 potency per tick.
    You could say it gains 30 potency every 3 seconds then, and at 18 seconds it's 240 potency.
    It also delivers 60 potency on-hit, so it's good for 300 potency in total.

    You can compare this to your other moves and their potency and see how many ticks it needs to surpass them.
    In general, they have a very high potency and that's why all the innate dots of a Job are worth it. They just take some time to do that damage, so if the mob dies early it's a waste.
    (1)

  4. #4
    Player
    Kitano123's Avatar
    Join Date
    Jul 2014
    Posts
    144
    Character
    Maya Minx
    World
    Phoenix
    Main Class
    White Mage Lv 60
    You should always use Demolish as a Monk, Touch of Death is TP dependant. Let them drop of before reapplying them though.
    (0)

  5. #5
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    DoTs are typically always better than a raw GCD, provided the enemy will live for at least 2-4 ticks of the DoT (which is not a tall order).

    You can calculate for yourself. A DoT inflicts its potency every 3 seconds. So divide duration by 3, and multiply that number by the DoT potency to get DoT's total potency.

    Arbitrary example, Chaos Thrust is a 250pot initial hit and a 35pot DoT that last for 30 seconds (or 10 ticks). So total potency is 250+350=600. Where a combo'd Full Thrust is 360pot.

    Optimal DPS rotations in a sustained fight involve upkeeping selfbuffs, debuffs, and DoTs and filling in the empty time with your "vanilla" moves. There are a few exceptions that are highly debatable to keep up (Fracture on MNK for example), but for all class and job-native skills this is generally a truth.
    (0)

  6. #6
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by papichulo123 View Post
    when i play as a monk which dots are a must for maximum dps?
    when i play as a bard which are a must?
    when i play as a ninja which are a must ?
    when i play as a dragoon which are a must?
    For every class, you'll be using almost every DoT in their arsenal as often as possible without refreshing it too soon, with only a few exceptions (BLM Thunder spells being more specific in nature, and SMN/SCH Miasma II being quite niche and only useful in long AoE encounters or with Contagion). The only DoT I'll say steer clear of until you understand its use, if at all for the class, is Fracture ... that one, on classes other than WAR, is TP inefficient and will screw with rotations typically unless you know what you're doing.
    (0)
    Last edited by Sleigh; 06-01-2015 at 10:05 AM.

  7. #7
    Player
    Skvimpan's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Skvimpan Skvimpsson
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Most have been answered already, when to use dots vs regular gcd (like demolish vs snap) is often based on how many ticks you'll get out of it before the mob dies. Basic rule is to refresh dots just as the old one dissapears.
    There is of course a lot more to this then just what "must" be up and when, for example you dont want to use ToD just before titan jumps since you wont be able to sustain GL by hitting him when he comes back since you delayed your GL refresh by 1 gcd.

    Bard dots have an 50% chance on crit (for each dot) to reset bloodletter cd, so other than the potency from the dots you also have the extra dps from more bloodletters, so you should try to multidot if you have more then one target. same goes for thunder as BLM kinda, but since the proc rate there is a lot lower its more rng than bloodletter. I generally do 2x thunder 1 in UI (instead of t1, b1) when i got more than one target thats not in range of flarespam. (t9 golems, levi orbs etc).

    So yea, there is more to optimizing dps then just answering your questions, so try to focus on one class and understand why you use (or why you dont) use specific skills in certain situations.
    (1)
    Last edited by Skvimpan; 06-01-2015 at 05:34 PM. Reason: 1000 char limit

  8. #8
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Allyrion View Post
    Shorter Dots are really good, especially BRD dots - Venombite is really short and Windbite procs Bloodletter.
    note: both bard/archer dots interact with river of blood at 48 to finish the cd on bloodletter. also by the time you get windbite, venomous bite duration is extended 18 seconds (the same as windbite) by the trait "enhanced venomous bite.
    (1)

  9. #9
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Allyrion View Post
    For example, Mutilate starts at 18 seconds. It does 30 potency per tick.
    You could say it gains 30 potency every 3 seconds then, and at 18 seconds it's 180 potency.
    It also delivers 60 potency on-hit, so it's good for 240 potency in total.
    Had to step in for this one :/
    (0)

  10. #10
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Arkenne View Post
    Had to step in for this one :/
    Yea, added 60 twice, my bad.
    (0)

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