I agree I came into ARR and then when I saw the 1.0 CS. I was like "Wait a sec! This explains so much more!"The Gridana storyine does have Yda and Papalymo in it, much like Thancred is in Uldah, and Y'shtola in Limsa Lominsa. However much of what happens in those is forgettable and none the lore appears to have made it into V2.0.
Like for the most part, the opening of V2.0 was a sad disappointment as you got the exact same thing for all three. With some Moogle on top if you start in Gridania.
So would be nice if at least the Unending Story Table could host these CS with our chars as the model.
I'm actually for time travel to certain parts of 1.0 - Coerthas Highlands, perhaps seeing the state of affairs in Ishgard etc. Little things.
Perhaps if...but maybe...
No.
Veteran player here (using new account)
i would play it.
there were many things i liked more than ARR
To me the overworld map felt more alive
ARR feels like the maps are glorified waiting loby
For example if, square took the maps away and leave a central zone (city) and a board to do the instances, ARR would still continue with no loss whatsoever
1.2 the problem is that once you get to endgame there is not much to do.
Last edited by delukard7; 06-13-2017 at 08:05 AM.
Good god, no.
This is simply not true. A game like that would be a slog since so much of the world's character and, dare I say, enjoyment!, comes from exploration.
If you want to ignore the world and just compartmentalize the game to nothing but the city states, why bother with any overworld at all? Just log in and pick a dungeon. If that's all you want, just play those cheesy mobile MMOs.
In fact, this whole "just stay in the main hub" was a massive issue with pre-DF FFXIV, as you had to remain in the main hubs to search for players to run content with instead of doing literally ANYTHING ELSE while you waited. Ul'dah was hopping in 1.0 for precisely this.
o_o The overworld map in 1.X was copypasta'ed over and over again. Everything looked the SAME and it was very boring to look at. There are a lot of pretty zones in ARR/Heavensward. I like exploring and looking around the world while I gather/do hunts/do FATEs.Veteran player here (using new account)
i would play it.
there were many things i liked more than ARR
To me the overworld map felt more alive
ARR feels like the maps are glorified waiting loby
For example if, square took the maps away and leave a central zone (city) and a board to do the instances, ARR would still continue with no loss whatsoever
1.2 the problem is that once you get to endgame there is not much to do.
Yeeeeees, I remember Ul'dah being the main hub city to find people to do things with! It was when I finally joined a very active linkshell that I felt like I could leave Ul'derp (which loved to crash because so many people were jam packed into the city) and do what I want/needed to because I began running most content with my linkshell buddies.In fact, this whole "just stay in the main hub" was a massive issue with pre-DF FFXIV, as you had to remain in the main hubs to search for players to run content with instead of doing literally ANYTHING ELSE while you waited. Ul'dah was hopping in 1.0 for precisely this.
I never really got to try 1.0, wanted too but was busy with real life at the time, which is a shame because I enjoyed 11 and feel it would have been more of the same. I know all the complaints, but having watched the videos of gameplay, I really am sad I never got to try it.
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