I see it as a middle ground. If you increase positionals 5x on NIN, there's less of an option for people who want NO positionals, and more options for people who don't mind/want more positionals. Simply increasing the middleground (DRG) would allow DRG to be more appealing to people who like positionals without encroaching at all on people who do not.
Also, I don't see why making NINs hop to DRG because it's the new lowest is an acceptable solution. Why not just keep NIN the lowest?
And it also doesn't make sense to me. NIN should be doing precise striking, yes. But why would a NIN actively CHOOSE to strike anywhere other than from behind? Why, given that Ninjas are assassins, would it be most beneficial to attack from anywhere other than behind?
You're also getting the wrong idea from my posts...but you are wrong to a degree. Impulse drive used to be positional, did it not? Now it's not positional. Besides that, what I'm saying mostly is that DRG was made easier by removing the importance of positionals. Making something easier after it has had a long established difficulty is not nearly as distasteful as making something harder after its had a long established difficulty. DRGs did not have to relearn how to use their old skills correctly when positional importances were lessened. NINs however will have to when positional importance is increased on old skills.
Also, yes. NIN does have the difficulty to justify its DPS. It is probably easier than MNK, but definitely harder than DRG, BLM, and BRD. Not sure about summoner, but summoner has many issues right now anyways.
And no. Our rotation won't suddenly be harder. Taking into consideration that skills you've learned this entire time now have to be used a different way and trying to figure out how to weave them in when you've got timers counting down everywhere, mudra lag slowing down your entire rotation, and possibly multiple positionals that need doing at the same time however....
And the people who just "don't like to dance" aren't who I'm defending. I enjoy a good AoE dodgefest challenge myself. It's the homogenization choice rather than the creativity and diversity being preserved, the fact that many people just aren't comfortable (physically or mentally) with positional play and enjoy the alternative, and the unfriendliness the job has for positional play that bug me.
This is incorrect. It is WELL established that MNK does more base dps than NIN. Proof: http://sim.ffxivguild.net/ (Edit: If you read, some of the calculations are told that they may be off. This simulator is quite accurate for the melee jobs however, since their DPS is more sustained rather than sporadic, RNG dependent, and in bursts like BLM and BRD)
If positionals were equivalent to managing timers, people would see them as equivalent to summoner DoT management...there is no line to be drawn here, because performing positionals =/= managing a lot of timers. They are not the same playstyle.
I'm pretty sure the fact that they released without positionals says more about their intent than a mistranslation. I think it's a bit odd to say that a mistranslation is more proof that they wanted positionals than a lack of positionals is proof that they didn't want positionals.
I don't think anyone is "going too far" by being concerned about some things, and the arguments may be being repeated quite often, but that should tell you that the sentiments are shared by many people and rightfully so.