Quote Originally Posted by Allyrion View Post
Snip
Take into account for example that DRG cooldowns attacks (mostly the 3 jumps) will lock em in position for about a second or so.

Same with Ninjas when enemies reach the 20%, assassination locks you in place while its going.

Monk is the job complete free of any of his skills that would freeze him in place, making it the most mobile one of the three melees.

Surely, ninja still has only 1 positional every min, but a lot of your damage comes from your ninjutsu, which requires more button pressin that monks rotations and dance around.

As said, every melee has its own thing to worry about when dpsing and exploiting itself to the limit.

Monk: gotta keep spinnin' around.
DRG: Gotta jump and meet my ocasional positional.
Ninja: better not fuck up my mudras nor my trick attack, else it will be pain and shame.