Quote Originally Posted by Sylve View Post
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Well, I imagine the design choice to exclude positionals was made in part because of the view that the job was challenging enough to play to justify its DPS.

The intent was there to make it a non-positional oriented job from the start, and while there were of course people who played the job using positionals believing them to actually be implemented(and probably played it well), it was unnecessary.

Plus, back at that time, the job was new and for all people knew, it was the intended difficulty. Now we know better. And now we know that NIN is a job with a very definitive playstyle. I, along with a lot of people I would assume, choose to main it because we like the type of difficulty it has vs the type MNK and early DRG had.

I've said on other threads, there are many ways they can make NIN more difficult to play without adding positionals that appeal to MNK mains. They can add difficulty to appeal to the type of person who mains NIN, and that would be better in my opinion.