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  1. #1
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    I'm a little confused as to what exactly the concern is.

    If you lock onto the target moving to different position merely involves pressing left and right....
    (3)

  2. #2
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shuon View Post
    I'm a little confused as to what exactly the concern is.

    If you lock onto the target moving to different position merely involves pressing left and right....
    Some players think it takes away from the "spirit" of NIN. The lack of positionals was a selling point for them. Others feel it will isn't fair since we already deal with mundra lag issues. Personally, speaking as someone who has main'd NIN since it released, I won't have any problems with the positionals. The diminishing of Goads importance and a silly enmity tool are the things that bug me, not positionals (though I'm not fond of them simply because they add nothing to the class.)
    (4)

  3. #3
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by SDaemon View Post
    Some players think it takes away from the "spirit" of NIN. The lack of positionals was a selling point for them. Others feel it will isn't fair since we already deal with mundra lag issues. Personally, speaking as someone who has main'd NIN since it released, I won't have any problems with the positionals. The diminishing of Goads importance and a silly enmity tool are the things that bug me, not positionals (though I'm not fond of them simply because they add nothing to the class.)
    That's exactly how I feel about it. Adding positionals to NIN just makes me wonder how people are going to justify that they'll surely keep claiming that MNK is OH SO DIFFICULT and NIN is OH SO EASY, but besides that, positionals don't scare me, I won't have an issue with them. But why does Ninja get stuck with 2 babysitter skills, and why is one of them made indirectly less useful by MNKs getting the ability to recover their own TP? And why will we still not see other people's TP bars?

    DRG and MNK had amazing new mechanics mentioned in the live letter, NIN was only told that they get to use Raiton more often, an enmity ability, and positionals. How's any NIN supposed to be excited about Heavensward? I was so sure I'd go into Heavensward maining NIN, but the live letter was such a disappointment that I'm not so sure anymore.

    It just feels like they intend for NIN to be the other melees' clunky babysitter class, and I don't like that.
    (3)
    Last edited by Riepah; 05-27-2015 at 09:33 PM.

  4. #4
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    My main job before Ninja came out was DRG. I play on PS4 so moving while trying to activate buffs / abilities was annoying so I didn't like MNK that much. NIN came out and I loved the idea of a fast job that doesn't hit as hard as DRG but didn't have that many positionals. I never did understand why sneak attack was from the front and trick attack from behind. I kinda thought sneak should be behind the target and trick attack from the side. Guess it was for solo purposes but considering you need hide to use them... meh.

    Mudra lag was already making me think of going back to DRG and them adding positionals to current abilities on Ninja kinda sealed the deal. Will still lvl NIN at some point to see the changes tho..
    (0)

  5. #5
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Shuon View Post
    I'm a little confused as to what exactly the concern is.

    If you lock onto the target moving to different position merely involves pressing left and right....
    Some of the concerns: http://www.reddit.com/r/ffxiv/commen...lls_in/crl4hz6
    (2)

  6. #6
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Adire View Post
    I've already stated my stance on positionals plenty. But I do agree it is kind of a ridiculous blow to the class with how they are essentially making Goad even less important to a party. The enmity thing is weird/odd/quirky as I don't recall any instance I've ever had that would make it meaningful.
    (1)

  7. #7
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by SDaemon View Post
    I've already stated my stance on positionals plenty. But I do agree it is kind of a ridiculous blow to the class with how they are essentially making Goad even less important to a party. The enmity thing is weird/odd/quirky as I don't recall any instance I've ever had that would make it meaningful.
    Well, Yoshida was right in that NIN's can deal a massive amount of damage in the first few moments of the fight. I do just that with my opener/rotation.

    I just got out of WoD and pulled aggro off the tank with it and got half the alliance cleaved and AoE'd by the dragon actually >_>

    So an aggro dump can be useful, if not exciting.
    (0)