Quote Originally Posted by Vespar View Post
Sounds more like they are doing this to help people get other people through the content faster. For example one high level player drags a lowbie player thru the dungeon so they can gear up and get completion. Unlike the poster above me, I actually think leaving the loot tables for the old content alone is wise. Because it wont have much use later on anyways (except maybe glamors), so why nerf or remove the drops?

If this is true this is brilliant, because the higher the levels get, the harder it will be for new folks to get through the old content.

After reading through the translation of the article, there are some really awesome things in there! Super excited for the new raid (that hopefully wont be as punishing to those with minimal time on their hands)
This isn't what I'm getting out of it. This sounds like a "time trial" mode. Beat a certain time, get a certain bonus. Dragging a lowbie through the dungeon would be counter-productive since experience is divided by members in the party, so they would get the same experience if you drag them through it or if they just do it normally.

It's NOT fun to be dragged through a dungeon.

Quote Originally Posted by Grekumah View Post
Greetings,

Just for clarification, using this system will not remove the item drops, therefore you can use this feature to obtain minions, equipment for glamour, and the items needed to upgrade Zodiac weapons.

Additionally, there is no item level sync, so you'll be able to enter content at the highest level and item level.

On the other hand, if you are looking for more of a challenge, then you can use another feature which will sync to the lowest level set for that duty.

The development team is looking forward to seeing how everyone will use these new feature to create your own unique challenges and group events. They plan on using what they see as reference for future development.
The way it's being described sounds like the "no sync" option is for farming materials, or for speedrun/time-trials. It's actually a bit disappointing actually, because in other games, this generally renders old content unplayable and broken, and the instances get overwhelmed with farming bots.

In the one game that had a time-trial mode, players just cheated (eg room hacked) their way to the final boss. Sure legitimate players would try to use the boss time-trial to farm some rare items that were unique to the boss time trial but because there was a leaderboard, hacks would be used to make sure they were on top.


On the flip side actually syncing the level/gear to the minimum required would restore the difficulty of the dungeons to where they should be for people who actually want to play the content/storyline and not be dragged through it by players who've played since launch.