Probably not. When you have people with complaints about content nerfs and how they appreciate more difficult content, this beats them to any argument.
Last edited by Nikita; 05-30-2015 at 03:07 AM.
Lol, the people that complain about content nerfs will be taking the path of least resistance just like the "filthy" casuals do.
This will be nice for me to finally get a baby opo-opo and Mummy's little Mummy.
*shrug*
This is something that most players already did when dungeons were new. Not exactly something special.
Last edited by Gilthas; 05-30-2015 at 04:23 AM.
So let me guess this straight, there is a level sync on all ARR content but no item level sync, or no level sync as well, because... I'd REALLY like to be able to get through t12 so i can finally get to t13...Greetings,
Just for clarification, using this system will not remove the item drops, therefore you can use this feature to obtain minions, equipment for glamour, and the items needed to upgrade Zodiac weapons.
Additionally, there is no item level sync, so you'll be able to enter content at the highest level and item level.
On the other hand, if you are looking for more of a challenge, then you can use another feature which will sync to the lowest level set for that duty.
The development team is looking forward to seeing how everyone will use these new feature to create your own unique challenges and group events. They plan on using what they see as reference for future development.
I think this just applies to dungeons not to the raids (Coils, WoD, etc); However, there is no clarification about that. I would definitely like more information about this being available or not in the raid dungeons.![]()
Honestly if this is true I would say you shouldn't need to further nerf Relic content. What made relic content hard for the most part was the level restriction to a majority of the dungeons but by removing that you pretty much remove 90% of what made it tedious, to go through dungeons at a lower level and hoping for x item to drop.Greetings,
Just for clarification, using this system will not remove the item drops, therefore you can use this feature to obtain minions, equipment for glamour, and the items needed to upgrade Zodiac weapons.
Additionally, there is no item level sync, so you'll be able to enter content at the highest level and item level.
On the other hand, if you are looking for more of a challenge, then you can use another feature which will sync to the lowest level set for that duty.
The development team is looking forward to seeing how everyone will use these new feature to create your own unique challenges and group events. They plan on using what they see as reference for future development.
Finally! Thank you! While soloing isn't exactly the main attraction for MMORPGs, as someone who has played the genre a lot from 2003, the ability for players to find their own (solo) challenges has always been an attractive means to enjoy ourselves. It's sort of like why people (including myself) bother to solo dungeons now, such as Cutter's Cry, Haukke Manor, Snowcloak, etc. Can't solo it as your current class/job? Try another that might do it. Enlist the help of one more person if required. I actually really hope to see this be made for Heavensward content as they remain somewhat relevant to whatever current content is at the time. As in, maybe by the time 3.3 content hits, 3.0 will be made easily available to be attempted with less than otherwise required number of members. Even if only a few players might be able to do it, the ingenuity used tends to be quite an eye opener when people set a goal that is otherwise unheard of (similar those solo vids of difficult older raid bosses from games like WoW).Greetings,
Just for clarification, using this system will not remove the item drops, therefore you can use this feature to obtain minions, equipment for glamour, and the items needed to upgrade Zodiac weapons.
Additionally, there is no item level sync, so you'll be able to enter content at the highest level and item level.
On the other hand, if you are looking for more of a challenge, then you can use another feature which will sync to the lowest level set for that duty.
The development team is looking forward to seeing how everyone will use these new feature to create your own unique challenges and group events. They plan on using what they see as reference for future development.
There's one question I have though on this. Will this mean we can bring in lower level players to essentially powerlevel them or does exp take a significant hit (as in nothing at all, if not next to nothing)?
Last edited by Welsper59; 05-30-2015 at 04:01 AM.
Players Need Incentive!!! I cannot stress that enough. The majority of the playerbase will not opt to level syncing if the gain is the same as doing it with max lvl/ilvl... The "challenge" for the sake of a "challenge" is not enough. With overcoming a challenge, players want to see the fruits of their labor rewarded. No one cares about bragging rights. You might as well not even implement the lvl sync feature...Greetings,
Just for clarification, using this system will not remove the item drops, therefore you can use this feature to obtain minions, equipment for glamour, and the items needed to upgrade Zodiac weapons.
Additionally, there is no item level sync, so you'll be able to enter content at the highest level and item level.
On the other hand, if you are looking for more of a challenge, then you can use another feature which will sync to the lowest level set for that duty.
The development team is looking forward to seeing how everyone will use these new feature to create your own unique challenges and group events. They plan on using what they see as reference for future development.
Last edited by TAS; 05-30-2015 at 04:01 PM.
Players don't need incentive. This is old content. If you want a challenge, there is a plethora of new content. The only reason they're even keeping the level sync as an option is for people who whine about nerfs.Players Need Incentive!!! I cannot stress that enough. The majority of the playerbase will not opt to level syncing if the gain is the same as doing it with max lvl/ilvl... The "challenge" for the sake of a "challenge" is not enough. With overcoming a challenge, players want to see the fruits of their labor rewarded. No one cares about bragging rights. You might as well not even implement the lvl sync feature...
What bragging rights could you possibly get out of these dungeons other than having run them when they were fresh? They're not hard to begin with. People need to get a grip, seriously.
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