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  1. #11
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    190
    Character
    Darius Cole
    World
    Rafflesia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nikita View Post
    Players don't need incentive. This is old content. If you want a challenge, there is a plethora of new content. The only reason they're even keeping the level sync as an option is for people who whine about nerfs.

    What bragging rights could you possibly get out of these dungeons other than having run them when they were fresh? They're not hard to begin with. People need to get a grip, seriously.
    Please don't throw me into a category. With the frequency endgame content (which I'm referring to) gets nerfed in this game, the majority of the player base waits vs doing it when it's fresh. If your not in a static, or if you're like me who cant consistently commit to designated raid times, getting a pick up group is hard. Believe me, when I do get to play, I would love to do content pre-nerfs just for the sake of challenge alone. All I'm saying is if SE is going to give players the option of removing echo and or tagging on a lvl sync then do something that draws players to it, so players like me can form parties and run endgame "as intended"


    Quote Originally Posted by Bhuni View Post
    The reward is becoming better at your job by challenging yourself, that's a good enough incentive for me.
    If you wanna put on shiny show in Mor Dhona there is going to be plenty of stuff to swag from other upcoming content.
    I love Challenging myself, I love finding ways to better optimize my job and my ability, and I could careless about Shiny gear drops. My only problem is being over ruled because more often then not I come across players who say "Why?" and "What's the point?" Hell, maybe if doing content with lvl sync or w/o echo awarded extra tombs It might incline players to want to do it...
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    Last edited by TAS; 05-31-2015 at 06:32 AM.