Quote Originally Posted by Welsper59 View Post
[...] Adds a bit of incentive for a challenging alternative to the current exp grind. I had a lot of fun soloing some dungeon stuff on the SCH. [...]
It would be interesting if the Exp in dungeons got scaled depending on how many people did them... So if you went in solo, you'd get a lot more exp than you'd get if you were in a party of four. Of course also with some possible scaling depending on your level (currently, you don't get any exp for mobs if they're too many levels below you, so I'd expect something similar in dungeons as well). It'd provide an interesting method for levelling alternative classes. Go in solo or with one partner and do your best to survive, and get a ton of exp as a reward...

Quote Originally Posted by Twilite View Post
why all that posted on reddit.. and not posted here by devs or whatever..?
Probably because of copyright issues. Since it's a Famitsu interview, the copyright belongs to Famitsu, and SE would have to buy the rights to it in order to publish even translations of it.
Or it's just a matter of, "it's just something extra -- fans will read the original interview anyway. What do you mean they don't all speak Japanese? Bah." :p