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  1. #11
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Grekumah View Post
    Greetings,

    Just for clarification, using this system will not remove the item drops, therefore you can use this feature to obtain minions, equipment for glamour, and the items needed to upgrade Zodiac weapons.

    Additionally, there is no item level sync, so you'll be able to enter content at the highest level and item level.

    On the other hand, if you are looking for more of a challenge, then you can use another feature which will sync to the lowest level set for that duty.

    The development team is looking forward to seeing how everyone will use these new feature to create your own unique challenges and group events. They plan on using what they see as reference for future development.
    Finally! Thank you! While soloing isn't exactly the main attraction for MMORPGs, as someone who has played the genre a lot from 2003, the ability for players to find their own (solo) challenges has always been an attractive means to enjoy ourselves. It's sort of like why people (including myself) bother to solo dungeons now, such as Cutter's Cry, Haukke Manor, Snowcloak, etc. Can't solo it as your current class/job? Try another that might do it. Enlist the help of one more person if required. I actually really hope to see this be made for Heavensward content as they remain somewhat relevant to whatever current content is at the time. As in, maybe by the time 3.3 content hits, 3.0 will be made easily available to be attempted with less than otherwise required number of members. Even if only a few players might be able to do it, the ingenuity used tends to be quite an eye opener when people set a goal that is otherwise unheard of (similar those solo vids of difficult older raid bosses from games like WoW).

    There's one question I have though on this. Will this mean we can bring in lower level players to essentially powerlevel them or does exp take a significant hit (as in nothing at all, if not next to nothing)?
    (1)
    Last edited by Welsper59; 05-30-2015 at 04:01 AM.