Quote Originally Posted by Krylo View Post
If a Tank isn't doing their job monsters run all over the place. This is obvious. A tank must hold aggro (though, again, can be lazy and not stance dance/maximize DPS) or people will know. A DPS, on the other hand, can get away with standing behind a boss and hitting 1 over and over again and it's unlikely anyone will notice unless they're watching that DPS specifically or using a third party program. A DPS does not need to DPS (much) because no one will know, so long as the fight is passed.
You know, a DPS can actually sabotage the tank's performance in dungeons. I tank the majority of my roulette dungeons and after a bunch of runs I start coming up with patterns around my defensive skills and pulls based on a party's dps output. Mostly based on my vengeance timing, whether I have it on next pull, whether I should compensate with inner beast, whether I can make do with just ToB and conval or just flat out steel cyclone etc. You know, mostly trying to keep a decent sized pull while not being randomly tough and squishy between pulls so that healer doesnt have to second guess when they can go dpsing if they chose to.

Anyway, back to the party's dps output thing, I check their gear and estimate their potential and then deduct it by a bit and then decide to pull 2-3 packs or just 1 pack. Some dps have indeed been able to floor me with how bad they are that the mitigations that I usually allocate to that pull are not enough anymore and I'm becoming dangerously squishy for too long if I don't burn extra mitigation on that first pull alone. But then the party would be falsely thinking that they're at a higher level than what they're actually at and expect me to pull at least the same amount of mobs next, when I already burned my important cds to prevent a wipe caused by super low damage output.