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  1. #1
    Player
    Caiera's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    194
    Character
    Caiera Su'mara
    World
    Masamune
    Main Class
    White Mage Lv 90
    lol DPS just cannot catch a break sometimes
    If a DPS puts out too much DPS and takes hate they get moaned at and if they don't put out enough DPS they get moaned at,
    You're damned if you do and you're damned if you don't lol
    But I suppose, a good DPS would be able to see a Tank having problems and pulling back a little, or when a Healer is having difficulties and pulling back when it is needed.
    I play all classes so can see this from all sides
    (6)

  2. #2
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    Quote Originally Posted by Caiera View Post
    lol DPS just cannot catch a break sometimes
    If a DPS puts out too much DPS and takes hate they get moaned at and if they don't put out enough DPS they get moaned at,
    You're damned if you do and you're damned if you don't lol
    But I suppose, a good DPS would be able to see a Tank having problems and pulling back a little, or when a Healer is having difficulties and pulling back when it is needed.
    I play all classes so can see this from all sides
    If the tank is doing their job right, they never drop agro ever.
    (14)

  3. #3
    Player
    Amatsuhira's Avatar
    Join Date
    Sep 2011
    Posts
    102
    Character
    Remmy Palazzo
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Higashikata View Post
    If the tank is doing their job right, they never drop agro ever.
    If only this were true.
    (3)

  4. #4
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Higashikata View Post
    If the tank is doing their job right, they never drop agro ever.
    The only issue i have with DPS is the ones who pull before the tanks and continue to nuke or won't let you position and the boss ends up doing a dance, a little patience doesnt go far but it seems DPS have less and less of it everytime, and I do my damndest to keep quiet and carry on but when those DPS start calling me out its not on.
    (3)

  5. #5
    Player
    Caiera's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    194
    Character
    Caiera Su'mara
    World
    Masamune
    Main Class
    White Mage Lv 90
    Well that really depends if the Tank is lower geared that the DPS and whether their attribute points are all in VIT or STR, you can't say they will never drop hate,
    Healers can take hate too if they overcure too much :P
    (2)

  6. #6
    Player
    synesthetic's Avatar
    Join Date
    Dec 2013
    Posts
    402
    Character
    Rihael Eden
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Caiera View Post
    Well that really depends if the Tank is lower geared that the DPS and whether their attribute points are all in VIT or STR, you can't say they will never drop hate,
    Healers can take hate too if they overcure too much :P
    If their weapon's iLv is like.. 20 levels lower, versus DPS on their A-game, then... maybe? There's no reason they shouldn't have a weapon within 10-15 of everyone else though.

    With a weapon that's 10 levels lower? No, a tank is perfectly capable of maintaining aggro. If they lose it, then that usually means they didn't grab adds fast enough or they're not doing as much as they can be doing. Same deal against an overhealing healer (who shouldn't be overhealing in the first place).

    At worst, they should only risk losing aggro at the start. Even with a modestly smaller weapon and a full VIT build, tanks generate enmity at a much faster rate than anyone else.
    (4)

  7. #7
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    If you give feedback in an argumentative way, you're going to get argued back. "Gotta dps faster so we don't hit enrage." or "Dps was too slow so we wiped to enrage." Those would follow the (short and factual) tone of the two previous sentences.
    (3)

  8. #8
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by synesthetic View Post
    If their weapon's iLv is like.. 20 levels lower, versus DPS on their A-game, then... maybe? There's no reason they shouldn't have a weapon within 10-15 of everyone else though.

    At worst, they should only risk losing aggro at the start. Even with a modestly smaller weapon and a full VIT build, tanks generate enmity at a much faster rate than anyone else.
    Reminds of the times I load into some old dungeons like AK or Copperbell Hard etc and getting a tank in an i48-i50 weapon....lets just say my BLM ends up tanking...and well it isn't like its the tank's fault, SE lets them queue so its kinda like how would you know you can't do your job in there until you load in with dps with i110 sync weapons.

    SE should probably address that problem. I'd hate to be a new tank trying to do my job properly and literally being unable to no matter how well I knew the job...I mean some jobs don't even have quelling but even if I used it; it only staved off hate for a few extra seconds. I ended up tanking all the bosses in there too as a BLM swapping sometimes with the MNK cause my casts would get interrupted.. It wasn't too bad but I think it gives more problems to the healer..
    (6)

  9. #9
    Player
    synesthetic's Avatar
    Join Date
    Dec 2013
    Posts
    402
    Character
    Rihael Eden
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Miste View Post
    Reminds of the times I load into some old dungeons like AK or Copperbell Hard etc and getting a tank in an i48-i50 weapon....lets just say my BLM ends up tanking...and well it isn't like its the tank's fault, SE lets them queue so its kinda like how would you know you can't do your job in there until you load in with dps with i110 sync weapons.

    SE should probably address that problem. I'd hate to be a new tank trying to do my job properly and literally being unable to no matter how well I knew the job...I mean some jobs don't even have quelling but even if I used it; it only staved off hate for a few extra seconds. I ended up tanking all the bosses in there too as a BLM swapping sometimes with the MNK cause my casts would get interrupted.. It wasn't too bad but I think it gives more problems to the healer..
    Oh my gawd, yes. It's stuff like that that makes me wish that iLv or something in the game would subtly teach people how important it is to upgrade their weapons first and foremost.

    Back when Titan-HM was like.. the hardest content we had, and people would spam CM, I had a PLD friend who got so mad that he'd always lose hate on adds, and he concluded that Flash was useless. So he stopped bothering. And stopped liking tanking. It wasn't until maybe a month later that we all pieced together how much weapons mattered over armor and accessories, for all roles, and how claiming and bonus enmity work.
    And even like half a year later, we had trouble convincing that friend that Flash is -not- useless because of how frustrating tanking was for him due to having a small weapon.
    (3)

  10. #10
    Player
    Nezm's Avatar
    Join Date
    May 2015
    Posts
    7
    Character
    Nezm Marinr
    World
    Cerberus
    Main Class
    Goldsmith Lv 50
    Positive reinforcement works just as well, when we were on T12 we could of really done with hitting 4 Bennus but were a couple of % short. With reminders throughout P2 [keep pushing dps on the boss guys] we managed fine.

    Saying as such though - we recognize during 'training' there is a natural dps shortage. Before you all move to mechanics in auto mode and deal with them the same every single time your DPS won't be the best it can be - DF, or PF groups will also have a naturally lower DPS than a static because they are not hitting everything at the exact same time in the exact same way they have learnt to maximize their dps.
    (1)

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