^ This. Well said Xatsh.
XIV's itemization is the BLANDEST I've seen in any MMO. It's awful and boring. New Gear in 2.X? Just more +VIT and more +[Main Stat].
I find this news very disappointing. It seems Yoshi P is hellbent on copying WOW in some kind of chronological order, and reach the same point WOW did and have to smash down all the numbers by 4.0 or something.
Yoshi P, why won't you consider some Horizontal Progression in this game? Instead of the same boring "+10 (or now +40) Item Levels" per Patch, and you just inflate numbers every single time, why not LESSEN the Numbers Bloat?
You can have the SAME number of New Gear every few patches, but it doesn't have to be another 20 - 40 Item Levels Higher every single time. Have Secondary Stats be more meaningful and useful. Or have Unique Effects ("Enhances Rampart" or "Counterattack +1%").
For the people that keep saying, "Players will just crunch the numbers and there will just be a Horizontal Progression set that's BiS and everyone will use it" uhm, (1) Even with this crappy Vertical Progression we have now there's ALREADY a "BiS" that everyone is gunning towards. So what?;
And (2) Unlike Vertical Progression like we have now, with more Horizontal Progression the Other Sets of Gear WON'T be Useless like it is now. All the Dungeon Gear every single patch that Yoshi P introduces in the 2.0 era was just for GLAMOUR (worthless for stats). If he had more sets in the same Item Level, there might be a set that's "BiS" for some, but the other sets would still be the SAME Max Item Level, and be pretty darn good (arguably just as good but in a different way). It's better than just getting, say, Picaroon's Dungeon Gear that's -50 iLevels down from Coil Gear and is just for Glamour.
I really hope Yoshi P considers more Horizontal Progression one day. As it is now, XIV's Hamster Wheel Boring Gear Grind (more Item Levels every few patches) has burnt out a lot of end gamers on my server.