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  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Seems intentional. According to a fan-translated Famitsu article, they said:
    Patch cycle will be same as ARR with even numbered patches raising the item level cap. It will rise faster though (greater than the 20 ilvls at a time in ARR).
    This doesn't bother me, since I've never found power creep an issue.
    I don't outrightly support bigger numbers for the sake of them either though.

    That said, I find most gear upgrades within a tier don't have much of an effect.
    Except for the weapon which can be huge.
    So I think this might be a good change. But since weapons are so strong in this game, I feel like that disparity with different item levels might be too large.

    Other than the weapon, I do feel each item should feel like more of an increase than it is now.
    I don't really care how big numbers are or get. When 10's or 100's of thousands become standard, you abbreviate with "k" to reduce clutter.
    "M" for millions. All that matters is the progression within the tiers.
    (0)

  2. #2
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Allyrion View Post
    snip
    Egh seeing 10M or 100M fly across the screen is meh. There also comes a point where the ridiculously large numbers prove a major inconvenience, both to us and SE.
    (0)