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  1. #61
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by silentwindfr View Post
    i only voice a concern, it's nothing more, i find idiot to add this much ilevel in one tier. it will divide more the community. more important, like it did happend with coil, i'm kinda sure the best gear will not be needed for complet the content (if that not the case i'm sorry, but so far it was always the case)
    They should have completely redone the existing ilvl so that a character maxed out in existing end-game gear was i50, then had the gear you get at 60 be, gasp, i60. It could then actually be divided up into RARITY (you know, that color system they have on the names of the items that currently means absolutely nothing).

    Example: Ironworks Weapon currently is i125 (color is meaningless). Augmented is i130 (color still meaningless). Dreadwyrm is i135 (yep, still meaningless). Instead, they should all be i50, with Ironworks Blue rarity, Augmented Purple rarity, and Dreadwyrm Orange rarity. Each rarity tier would function like the 5 point steps in ilvl. It would also represent the fact that each is harder to obtain than the last. This would keep the ilvl number from becoming ridiculous and completely detached from reality, which it already has done.
    (3)

  2. #62
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Complexity for sake of complexity?
    (2)

  3. #63
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Blazer View Post
    It wasn't really stupid, it was probably the best part of the game. It kept decade old content relevant, and you always had something to do/strive for.
    You kmean like killing King Behemoth for the 100th time for the ring?

    Wow, such fun. The only reason it was kept relevant for so long was because of the competition for rare NMs and/or the ridiculous low drop rate. Running Nyzul for the 100th time didn't make it fun, it was because it was a necessity. How well do you think that would go when the genreal consensus is the hate for having to run the same content over and over as it was for the Relic. People only did it because they had for that goal, not really because they wanted to or after a point, even enjoyed it.

    Keep doing that to the level that FFXI did it and you will see a decline in subs.
    (3)

  4. #64
    Player
    Daranion's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    296
    Character
    Daranion Thronir
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kiara View Post
    That stuff you said
    Hmm, I see. That does sound interesting, but I can't imagine it would go over too well with the people who enjoy the gains in power. So in your example, something like Final coil has just been released. IT has an ilvl of 110 just like SCOB. But it drops gear with effects like THIS TANKING BODY HAS 1% REGEN WHEN WORN WITH etc. Whereas back in SCOB, you had tanking gear that had like +10% Parry chance. So instead of gear getting stronger, you're just lotting for complete sets of sidegrades that have no real gamechanging effect other than not wanting gear to get stronger for the sake of getting stronger? Not entirely sure I'd be happy with that myself, unless I'm misunderstanding what's being asked for. Just seems like asking for glamor to be made more useful since additional effects don't matter. IS that what the core is? Make glamor useful?
    (0)

  5. #65
    Player
    Barimu's Avatar
    Join Date
    Jul 2014
    Posts
    156
    Character
    Barimu Durimu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I wouldn't mind sets that give set bonuses.
    (0)

  6. #66
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    FFXI had situational gear because you can swap in gear for every action you took. FFXIV isn't the same game you can't swap gear mid battle.
    (0)

  7. #67
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by TheRogueX View Post
    snip
    What purpose would crunching the ilvls of gear serve? The max ilvl could be i999 and it would have the same meaning as if the max ilvl was i200 if done properly, what matters is how are stats increase with the intervals of ilvls. ilvl is just a number attached to gear to signify linear progression. The jumps it makes are negligible in the face of stat progression.
    (0)

  8. #68
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Daranion View Post
    Hmm, I see. That does sound interesting, but I can't imagine it would go over too well with the people who enjoy the gains in power. So in your example, something like Final coil has just been released. IT has an ilvl of 110 just like SCOB. But it drops gear with effects like THIS TANKING BODY HAS 1% REGEN WHEN WORN WITH etc. Whereas back in SCOB, you had tanking gear that had like +10% Parry chance. So instead of gear getting stronger, you're just lotting for complete sets of sidegrades that have no real gamechanging effect other than not wanting gear to get stronger for the sake of getting stronger? Not entirely sure I'd be happy with that myself, unless I'm misunderstanding what's being asked for. Just seems like asking for glamor to be made more useful since additional effects don't matter. IS that what the core is? Make glamor useful?
    Hi Daranion,

    Sort of. There would still be changes in "power" (item Level increasing) since that's the nature of the beast these days (influenced from WOW). But essentially, yes, if there was 1 set of gear released 1 patch (let's just say i110), and the next major patch another Raid got released, it would also have i110 gear, but with a different focus (see my previous post with all sorts of Differing Stat Focus / Bonus Effects).

    The point is even with 100% drop rates, people are still trying to clear various dungeons, or RNG hates them and they still don't have X, Y, or Z piece show up yet.

    That 2nd Patch with a New Raid and New Gear (albeit same iLevel), would be another End Game Raid that provides OPTIONS.

    This 2nd Patch doesn't have to invalidate all of the gear in the 1st Patch. So you can still feel like the i110 gear you got from Patch 1 is useful (it is, unlike a jump from say, 110 > 130), and in addition, you can start gearing up to your own playstyle.

    Some players might enjoy being more Critical-based, or others might want that gear with Double Attack +X%, or for Tanks, a super high Block / Parry Rate set vs. All Damage (but sacrificing VIT / HP), etc.

    Choices to be made, gearing is far more interesting and there's more strategizing.

    More power to you if you simply enjoy EVERY SINGLE Gear Upgrade being "+ VIT, + [Main Stat]" every single time.

    It's seriously awful and boring, just my opinion.

    When you see new gear being unveiled, there's NO guess work: You KNOW every major patch you'll just get more VIT and more of your Main Stat.

    And all your previous gear was invalidated.

    It really gets old after a while.
    (0)

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