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  1. #21
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    you are right, we will see, maybe i'm too much worried for nothing. however, i do sincerly hope that my concern never happend.

    it can divide the community if the alexander normal and savage share the same loot limitation or stuff like this.
    (0)

  2. #22
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Did I just imagine them talking about how 2.0 onwards caused the iLevel to rise too fast, and that they were going to aim for more horizontal progression rather than more rapid vertical progression? I specifically remember them saying they'd slow it down for Heavensward, and now they're saying it'll be faster? I mean, Lv60 will put us at i170, they claimed i130 would phase out at Lv55, so in 5 levels that is a i40 jump. Now they're claiming a bigger jump per update, which would mean each new tomestone set has a greater difference than i20? Even if we go off it being i30 that would mean the new AF2 (assuming that isn't the i170 Darklight equivalent) is i200. By 3.5 we'd be in i290?

    Power creep is a very real problem for MMOs over time, it would be prudent to take steps to avoid it early on, rather than aiming to reach ridiculous levels as soon as possible... Hope this is just a case of "People like seeing big numbers" and the actual stats increases aren't nearly as big, though personally I find having iLevels over double my actual level to be pretty ridiculous anyway.
    (7)
    Last edited by Nalien; 05-27-2015 at 03:04 PM.

  3. #23
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nalien View Post
    snip
    Like I mentioned to Silent. The issue isn't the jump in ilvl but the stat jump that ilvls bring. If they plan the stats properly, it doesn't matter how big the ilvls become. What is important is how our stats increase, that is the threat of power creep.
    (2)

  4. #24
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Seems intentional. According to a fan-translated Famitsu article, they said:
    Patch cycle will be same as ARR with even numbered patches raising the item level cap. It will rise faster though (greater than the 20 ilvls at a time in ARR).
    This doesn't bother me, since I've never found power creep an issue.
    I don't outrightly support bigger numbers for the sake of them either though.

    That said, I find most gear upgrades within a tier don't have much of an effect.
    Except for the weapon which can be huge.
    So I think this might be a good change. But since weapons are so strong in this game, I feel like that disparity with different item levels might be too large.

    Other than the weapon, I do feel each item should feel like more of an increase than it is now.
    I don't really care how big numbers are or get. When 10's or 100's of thousands become standard, you abbreviate with "k" to reduce clutter.
    "M" for millions. All that matters is the progression within the tiers.
    (0)

  5. #25
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Allyrion View Post
    snip
    Egh seeing 10M or 100M fly across the screen is meh. There also comes a point where the ridiculously large numbers prove a major inconvenience, both to us and SE.
    (0)

  6. #26
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Reokudo View Post
    Prolly won't happen as then those would become mandatory to have to boost so and so ability duration/potency. Ex: Boost the potency of Jump by 100. Every DRG will need it. Don't have it? You're not included into whatever content.
    This is a stupid reason not to have unique bonuses on gear. In reality, there are literally dozens of contributing factors to a fight, and dozens of different skills used. Just like with player skills, these bonuses would be tempered and balanced so that no one skill outshines the alternatives.

    It's funny how often I see this argument despite this sort of thing existing in quite literally every other major MMO on the market. And yet rarely do people consider one piece 'better' than another unless it's some exceptionally rare super-equipment with must-have stats.

    Considering at the moment all gear is ilvl based, and people 'must have' the latest ilvl gear to be the best, people don't really seem all that concerned when a player walks in with a level 120 body piece versus a level 130 piece. It's significantly stronger, but people don't discriminate against it really. Same goes for the unique bonuses.

    Honestly they need something to stop the gear grind getting stale, and this is really their only realistic option.
    (6)

  7. #27
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Reokudo View Post
    Prolly won't happen as then those would become mandatory to have to boost so and so ability duration/potency. Ex: Boost the potency of Jump by 100. Every DRG will need it. Don't have it? You're not included into whatever content.
    They could always be imaginative about it. Effectively make the stats the same as not having Mantra on Bard/Ninja, rather than some ridiculous 100 potency jump in skill damage. Gear gets to be more interesting, heck going off these list of changes, it looks like they'll be making it easier to farm gear from dungeons. You can go in with an incomplete party and not be level synched... If Foestrikers had some amazing skill attached like "Increases rate Limit Break meter charges" it wouldn't be hard to farm, you can just go in solo at i170 and clear the entire dungeon in minutes to farm the gear.
    (1)
    Last edited by Nalien; 05-27-2015 at 05:16 PM.

  8. #28
    Player
    TheEnygma's Avatar
    Join Date
    Apr 2015
    Posts
    32
    Character
    Y'nsha Rahz
    World
    Ultros
    Main Class
    Lancer Lv 50
    I don't see the procs and what not working in this game and probably makes it easier to balance classes (don't keep up on specific balance changes or relative power level) but it's probably easy to say "Dragoon dps is not comparable to x dps so what can we do to boost that". Having procs and other things has too much leeway of "well what if dragoon doesn't have this gear that increases Full thrust combo from 360 potency to 400". Do we balance raids/dungeons assuming a dragoon has these? What if one doesn't have one yet because time commitments, life stuff, hasn't found it yet etc? And if they do have it, does it make for faster clear times so now they're a necessity in this content? And you can do this with every class too. Might make gearing "boring" but it's easier to tune specifics rather than try to account for other things.
    (0)

  9. #29
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Prepare for the ilvl syncs !
    Haha i170 thts nice
    Must be like 10k hp healers on average gear. Yaaaa 100k hp warriors here we come.
    (0)

  10. #30
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Say goodbye to the echo, we'll just have huge leaps in gear each major patch again
    (0)

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