These won't be instanced, surely.
But let's just assume now that the NM drops a premade item 10 times better than anything crafted to save ourselves the disappointment later.
These won't be instanced, surely.
But let's just assume now that the NM drops a premade item 10 times better than anything crafted to save ourselves the disappointment later.
Last edited by User201109011315; 09-12-2011 at 09:38 PM.
I don't love them.
They have some good features though, despite many bad ones (antisocial games with no emphasis on community. Although TERA has a "political system").
FFXIV shouldnt undermine its strengths by emulating the bad features of other games which are only good in spite of them, not because of them.



Korean MMOs are actually good. FFXI is actually good. XIV however? Long way to go.
@Topic: It most definitely seem to be like XI's strongholds, if they were wise and if it's more instanced crap, then well why do we even have field areas? All we need is Starter Towns, Ishgard and Teleport NPCs.
Well the "generic" korean MMO usually focuses a lot on questing/combat and very little on community/crafting. FFXIV has a more robust 3-dimensional world, and I think that's a selling-point for this game. After playing Blade and Soul beta, I was turned off because of the seemingly linear world and lack of crafting and such. It just seemed so one-dimensional. In spite of its good combat, it lacked something FFXIV DOES have, so I'd hope they tried to retain this feature instead of diminish it.Korean MMOs are actually good. FFXI is actually good. XIV however? Long way to go.
@Topic: It most definitely seem to be like XI's strongholds, if they were wise and if it's more instanced crap, then well why do we even have field areas? All we need is Starter Towns, Ishgard and Teleport NPCs.
And on topic: from the images, the "strongholds" seem to be a rush job (compared to FFXI), but maybe they look that way because they are non-instanced. If they were instanced, perhaps they wouldn't have to work within the confines of memory limitations for new landscape textures and "doodads". I think this is evidence for them being non-instanced.
Last edited by User201109011315; 09-14-2011 at 01:30 AM.


are you serious?, crafted items with rare drops should be better, do you think that crafters level up only to repair your stuff?, come on, give them work and gil! >.>But let's just assume now that the NM drops a premade item 10 times better than anything crafted to save ourselves the disappointment later.
Last edited by Xquiel; 09-12-2011 at 09:52 PM.
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