why the seasoned adventurer in Revenant Toll have level 46 (?). while the Brass Blade in Ul'dah only have level 5(?)
Does level have a place in lore? has it mentioned somewhere? or it just another of game mechanic
why the seasoned adventurer in Revenant Toll have level 46 (?). while the Brass Blade in Ul'dah only have level 5(?)
Does level have a place in lore? has it mentioned somewhere? or it just another of game mechanic
Mor Dhona is a level 45-50 area though where as Ul'dah is a starting city, hence the Brass Blades low levels. Having said that, the very concept of levels and experience is merely an abstract way of reflecting a character's skill and prowess in fighting (yes yes I know Disciples of the Hand and Land also have levels and exp, but that's essentially the same concept: reflecting a character's ability and skill in a certain area as a numeric value.)
Lore wise, there is no lore basis in levels (except possibly within the Guilds as a means of 'grading' members proficiency in their discipline), so this is definitely an example of gameplay and story segregation, mixed with improbale power discrepancy.
Level (and ilvl) is at the same time a skill progression and a story progression, you won't be stronger at lvl 60 than lvl 50 story wise, you will fight primals that are as strong as the 2.0 ones but will be of higher level because they are farther in the story.
That's not really true, though. For example Garuda Story Mode is described as being much more powerful than Ifrit or Titan before her, and she is appropriately higher level. Then Ultima Weapon comes along and displays itself to be significantly more powerful than the primals, and is again a higher level.
Yes that's what I said it was both, indeed Primals EX are stronger than their HM or NM versions, but I meant the player lvl, in a matter of skills there is a time where we don't get stronger story wise, we learn new skills but our strength remain the same, and to simulate the story going on in the game it's made through lvl and ilvl, between ilvl 50 and ilvl 130 we are 2 times stronger game wise but in the reality we aren't stronger, it's just the story going on.
At lvl 60 you'll meet dragonflies that might hit harder than Garuda, are at Higher level than Garuda but not because they are stronger than a primal, but because they are farther in the story so they have to be stronger to reflect that. It can of course mean an increase in strength ( for EX primals as an example ) too but it's mostly story progressing, or else all the EX primals would be mostly the same ilvl requirement.
Godbert lvl99 or lvl100? lol...Mor Dhona is a level 45-50 area though where as Ul'dah is a starting city, hence the Brass Blades low levels. Having said that, the very concept of levels and experience is merely an abstract way of reflecting a character's skill and prowess in fighting (yes yes I know Disciples of the Hand and Land also have levels and exp, but that's essentially the same concept: reflecting a character's ability and skill in a certain area as a numeric value.
Don't think too hard on it. Level is a game mechanic. We don't have a lore explanation for the wandering minstrel and the non xiv triple triad cards as well. Of course I have an idea for the latter.
Some things aren't meant to be explained.
I'm sure the level 52 Wild Chocobos in Ishgard could solo Ultima Weapon, given that they said lv51+ mobs would have much higher stats to not get faceroller by i130+ players, plus Chocos have cure and regen and such. In FFXI there were level 120 rabbits in the later expansions that likely could have soloed the Shadow Lord, whom led a war against the 3 nations and had godlike strength.
Sadly, things like Level and HP don't translate very well into lore/RP mechanics. They're purely an abstraction and there's little to no mapping between the two.
Like you said, Brass Blades will show as level 5 but serve their purposes in story scenes regardless of any perceived level differences (being vague to avoid spoilers).
Thinking of level in this way is similar to thinking of HP in a case of getting hit by that bad guy's axe twenty bajillion times and still not dying. Sure, you can say that Curative magick is potent... Or you can say that HP is an abstraction of your resolve to not go down, the defensive capabilities of your armour, the assistance of magick and any other numbers of factors that all get nicely wrapped up in that set of numbers.
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