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  1. #1
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53

    Patience about new job info and the conclusions to draw from it.

    After seeing so many threads I felt this should be mentioned.

    We don't know everything about every change announced in their nuances, and neither do we know all the changes to be made in total for each class. We've seen the veritable tip of the ice burg when it comes to class changes. Lets not jump to conclusions based on very basic and minimal information.

    Not a single person here knows how the new classes will play. We don't even know how the stats will work. So let's hold our doom and gloom about what's to become of the classes until we know something more tangible. Not one person here knows how good or how bad any class will be in 3.0 based on what they told us. All we know is that it's different.
    (34)

  2. #2
    Player
    Yuri_Hyuga's Avatar
    Join Date
    May 2015
    Posts
    123
    Character
    Yuri Hyuga
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    We can glean the direction certain Jobs are taking... (e.g. NIN will have *some* new positionals or SMN emphasis is still muddled between Egi/SMN).

    We're entitled to our opinions on what we may glean from.

    Having all the facts or a holistic knowledge isn't always necessary to express concern or discomfort with a design-direction.

    Besides, it's always important to be ahead of the design-curve... there's a chance they could lift NIN's new positionals if enough people are unhappy with that idea.

    That's a simple enough shift which could make it in come 3.05 or so.

    Same with the Au Ra Benchmark... good example of how we should get our voices in sooner than later, just in case.
    (16)
    Last edited by Yuri_Hyuga; 05-23-2015 at 04:38 AM.

  3. #3
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Yuri_Hyuga View Post
    We can glean the direction certain Jobs are taking... (e.g. NIN will have *some* new positionals or SMN emphasis is still muddled between Egi/SMN).

    We're entitled to our opinions on what we may glean from.

    Having all the facts or a holistic knowledge isn't always necessary to express concern or discomfort with a design-direction.
    This is true, but the amount of outrage is extremely silly considering we got no numbers at all from any announcements or visuals, and key system mechanics have been altered (DoTs, Skill Speed, Spell Speed) which are likely to completely change everything even if we were getting no new abilities. Lets not even discuss the changes to existing skills and values. People are literally complaining just because.


    Your class rotation is completely changing from lv 50-60? You mean just like it completely changed from 1-30, 30-40, and 40-50? Oh, okay. RIP classes.
    (1)

  4. #4
    Player
    Spiritreaver1217's Avatar
    Join Date
    Jul 2014
    Posts
    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Yuri_Hyuga View Post
    Besides, it's always important to be ahead of the design-curve... there's a chance they could lift NIN's new positionals if enough people are unhappy with that idea.
    Sorry, in over 13 years of dealing with SE MMO development quirks, that is absolutely not how it goes. You can whine and cry and w/e all you want, but until they get hard data on the jobs from actual player use, they don't change anything. And even after they get data, it is not a sure thing any change will swiftly come through, if ever.

    Example: FFXI job RDM-PPL clamored for years for the physical side of that job to get some love. SE only this year finally decided to relent and give in(better sword rating, access to the ex weaponskills, less spell cycling with duration increases in enfeeb/buffs, ext).

    Yeah, nothing is ever 100%, but given their track record, it is HIGHLY unlikely the new positionals on NIN will get lifted before they are even implemented. And i say 'new' because we have positional currently and adding more isn't gonna suddenly tank the job.
    (6)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Spiritreaver1217 View Post
    Yeah, nothing is ever 100%, but given their track record, it is HIGHLY unlikely the new positionals on NIN will get lifted before they are even implemented. And i say 'new' because we have positional currently and adding more isn't gonna suddenly tank the job.
    Considering it took a while before SE finally changed how WAR worked so that groups would let them tank content beyond HM Garuda, I'd expect it to take a while as well. And NIN's only positionals are Sneak Attack and Trick Attack, both on a 1-minute cooldown. The latter isn't a bit deal since you're already behind the mob to DPS, and the former I would consider too risky on most boss mobs due to clear catching a NIN means more work for the healers. 1-minute cooldown SA and TA are very different from the constant dancing back and forth DRG and MNK have to do.
    Example: FFXI job RDM-PPL clamored for years for the physical side of that job to get some love. SE only this year finally decided to relent and give in(better sword rating, access to the ex weaponskills, less spell cycling with duration increases in enfeeb/buffs, ext).
    And to pour salt on that wound, they did it during a time when the game is pretty much done. =/
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Duelle View Post
    Considering it took a while before SE finally changed how WAR worked so that groups would let them tank content beyond HM Garuda, I'd expect it to take a while as well. And NIN's only positionals are Sneak Attack and Trick Attack, both on a 1-minute cooldown. The latter isn't a bit deal since you're already behind the mob to DPS, /
    And how do you know that the extra positionals wont be rear only also? Or are you jumping to a conclusion based on the fact they said "positionals".
    (3)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sapphic View Post
    And how do you know that the extra positionals wont be rear only also?
    Probably because it would have been mentioned if that were the case. Saying "we're giving ninjas more abilities along the lines of sneak attack/trick attack" is very different from "we're giving ninja positional requirements".

    Common sense points to them doing something to the existing combos. I doubt they'd waste the abilities gained from 52-60 just to introduce one brand new combo with positional requirements and call it a day (not to mention the stuff currently in-game gives NIN enough to do while covering damage buff, DoT and straight out damage). I also doubt they would throw in just one ability as a third combo for Gust Slash with a positional requirement and call it a day.

    Who knows, the concerns might be completely unfounded and the changes would be minimal. Then again, the concerns expressed might be correct.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Dree-Elle's Avatar
    Join Date
    Nov 2013
    Posts
    270
    Character
    Dree Elle
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Yuri_Hyuga View Post
    ...there's a chance they could lift NIN's new positionals if enough people are unhappy with that idea.
    SMN Thunder says, "Hi!"
    (3)

  9. #9
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ClaireAbigail View Post
    Opinions are like assholes. Everybody has one, but that doesn't give you the right to show it to anyone you see.


    Remember what happened when all the little boys who cried wolf about Y2K? And what happened? Biggest lawl of the 20th century.
    (4)

  10. 05-23-2015 12:58 PM
    Reason
    DOUBLE OOPS

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