dark mage and light mage or umbral and astral mage. now you may say its unoriginal and what not but i got this idea playing 11. reason? i dont remember the last time i was on whm where i actually needed to use divine magic like banish. It was there but Paladins used it way more than whm. ALSO BLM in 11 dark spells were what...sleep, bio, blind... nothing fancy about these spells. in essence 2 magic schools that were compeltely untapped. So i thought about 2 mage classes that actually revolved around this concept of light and dark, and i was even thinking of just making this one class but i havent come up with a name. so for the sake of making it easier im separating the two so people dont get confused i guess.
the weapon of choice would be some kind of magical orb. like aion where it kinda jsut floats there when its drawn.
light mage would focus on holy-divine magic obviously. bieng naturaly strong against undead. the abilities i came up with some dont ahve names...so w/e
light prison: the effects of this prison and what it does is affected by the sun. if the sun is up this prison would magnify light causing burning damage and slow its movement. During night time this ability would simply hinder movement.
illusion: bending light to make illusions. this coudl be used to take hate from someone and place it upon the tank. like that archer grabbed hate you cast illusion mob now thinks that tank is the archer.
unnamed: an ability that causes pacification
flash: stuns and blind the enemy, but if the enemy is blind another flash cant stun it.
enlight: buffs party members weapons to deal light damage
healing ward: creates a bubble of light in which party members can be healed. mage cannot move and drains MP until cancelled. potency determined by night/day.
Lure: IRL bugs are attracted to light...they kepe smacking into my window at night. so i thought this coudl be a way to have a puller but the light that lures leads to the tank so the magge doesnt become the first one it attacks. (not my favorite ability but that first hit from raptors hurts)
Haste: nuff said...
reflect: think shock spikes but for magic attacks...(im looking at you FLOATING EYES)
unnamed: picture that one move from fable 1 http://www.youtube.com/watch?v=ktdVPrayB1g its in the first 20 seconds of the vid. im not sure if this one should be AOE or one target. ofc i woudlnt expect it to be super powerful like in the vid either. also affected by night/day time.
Azeyma's justice: a ghost image of a warrior pops up and does a combo on the target. dealing burning damage. read up on azeyma and ull understand why i picked it.
unnamed: some kind of forcefield ability that drains MP when damaged. so if monster attacks party member inside this bubble ur MP will take a dive instead of HP.
on to dark mage
Dark prison: effects affected by moon. causing poison damage and slowed movement.
unnamed illusion: like in ffxi where the mob would be intimidated but you cast it on a party member, monster will be "frozen with fear" on occasion
rage: causes monsters attack to increase and bringing down its defence
unnamed ward: gives party members in the ward TP regen at the cost of your HP draining. (affected by night time)
endark: gives party members weapons dark damage (good agaisnt light enemies obviously, but i wanted this added simply because also...in 11...i cant remember what mobs other than light elementals were "light" monsters. theres undead mobs but no "light" mobs that i can remember. if there were please let me know XD)
distract: causes the monster to chase a shadow away from the party. once shadow wears off monster returns to territory
slow: and i want the fart version just to get back at dodos farting in my face all the damn time
unnamed: a stoneskin for magic damage
unnamed: i want skele arms to come out the ground and what not to claw at the mob or something equaly darkish (affected by night time)
Rhalgr's revenge (or something that sounds dark related): another ghost warrior that deals a bleeding condition.
unnamed: vampire spikes or something: mob hits u spikes steal HP and gives it to you, or whoever you cast it on.
unnamed: barbed vines wrap around mob causing bleeding damage
Now you may or may not have noticed that i didnt simply make them opposites. i actually changed what the dark and light abilities did, which i think adds to the fun i think O.o i dont think alot of people will like it and its still in its infancy as im sure theres more things i could come up with to make it more unique and interesting.