Completely agree, love the colour system, its always the quiest way "Got full blue set =D" even in XI they'd say like "whitebox" or just "box" for hq items.



Completely agree, love the colour system, its always the quiest way "Got full blue set =D" even in XI they'd say like "whitebox" or just "box" for hq items.

It saves you trouble to explain to 'that' party member/ls mate/random noob that you can't be bothered to go deep into mechanics.
When you min-max item names will be important. If not? Greens/Blues are good.
I like colour system 4 gear, what about the same one for mobs?![]()

Well, another feature that can be added to FFXIV is the ability to link items into chat like many other MMO. While colors may distinguish usefulness between beginners linking two items of the same color in the LS chat for other players to see the stats directly can help "middle-game" or even "veteran" players to determine which item is better for that player to use based on stat/class/job/role setup combos.
But adding item colors is still a great idea I just feel like it can be taken a step further (maybe not now of course, but would seem like a good idea for later) and I don't mean to say we should copy other MMO for the sake of copying but I didn't feel like taking time out to "reinvent the wheel" for a feature like this, because this would be quite a difficult process to go around the most obvious solution/path for a feature like this.
Now any comments on how to take this feature a step further and we have other MMO copying this one.
Last edited by OmegaNovaios; 09-16-2011 at 01:14 PM.
Hmm.... how about the ability to turn an item from one colour to another an increase it's stats accordingly? Like some kind of advanced crafting skill.Well, another feature that can be added to FFXIV is the ability to link items into chat like many other MMO. While colors may distinguish usefulness between beginners linking two items of the same color in the LS chat for other players to see the stats directly can help "middle-game" or even "veteran" players to determine which item is better for that player to use based on stat/class/job/role setup combos.
But adding item colors is still a great idea I just feel like it can be taken a step further (maybe not now of course, but would seem like a good idea for later) and I don't mean to say we should copy other MMO for the sake of copying but I didn't feel like taking time out to "reinvent the wheel" for a feature like this, because this would be quite a difficult process to go around the most obvious solution/path for a feature like this.
Now any comments on how to take this feature a step further and we have other MMO copying this one.
So green sword > advanced craft success > blue sword
I haven't seen any other MMO with the ability to increase the power of an item before in this way, they usually just use enchants. If you could advanced craft something to blue AND add materia you could make a sword that'd last you 10 levels instead of 5. this would be pretty good with the 'degredation' thing Yoshi was talking about, as if i interpreted that correctly, your armour and weaponry will slowly look more beaten up as it gets older and more worn out. Making a sword that'll last you 10 levels would result in it looking pretty busted up, rusty and nasty by the time you come to get rid of it.



A dev post said they were looking into seeing if code-wise this is currently possible but it would probably be a while before it surfaced.Well, another feature that can be added to FFXIV is the ability to link items into chat like many other MMO. While colors may distinguish usefulness between beginners linking two items of the same color in the LS chat for other players to see the stats directly can help "middle-game" or even "veteran" players to determine which item is better for that player to use based on stat/class/job/role setup combos.
But adding item colors is still a great idea I just feel like it can be taken a step further (maybe not now of course, but would seem like a good idea for later) and I don't mean to say we should copy other MMO for the sake of copying but I didn't feel like taking time out to "reinvent the wheel" for a feature like this, because this would be quite a difficult process to go around the most obvious solution/path for a feature like this.
Now any comments on how to take this feature a step further and we have other MMO copying this one.


they handle with a thing called "item value" or gearscore. Basicly every item have a set number telling how good it is. Let's say, an item with 200 value will be always better of a 100, with some exceptions. On item of the same score is up to the player choosing the best
A feature much similar to this already exist in Aion. What is different there from this game is that in that game green to blue is the same level just a more powerful piece of gear.Hmm.... how about the ability to turn an item from one colour to another an increase it's stats accordingly? Like some kind of advanced crafting skill.
So green sword > advanced craft success > blue sword
I haven't seen any other MMO with the ability to increase the power of an item before in this way, they usually just use enchants. If you could advanced craft something to blue AND add materia you could make a sword that'd last you 10 levels instead of 5. this would be pretty good with the 'degredation' thing Yoshi was talking about, as if i interpreted that correctly, your armour and weaponry will slowly look more beaten up as it gets older and more worn out. Making a sword that'll last you 10 levels would result in it looking pretty busted up, rusty and nasty by the time you come to get rid of it.
Anyway how it works is you have a normal recipe which you make a sword with. Normally, you make a plain 'white' sword. If you HQ you make a green sword. You can then take the green sword and if you HQ you will turn it into a blue sword and if you don't it will be something like a green sword +1. You can do this till you get gold or an orange item.
Why are you even bothering with a proper response to the topic? It does nothing than give him more ammo to rant inane nonsense towards you.
Seriously responding does nothing more than show him your worth pestering. It's not like he is going to read your post and say.
"MY god! I was wrong the whole time about you! I profusly apologize for any actions I have taken towards you" Nor does anyone reading the thread agree with him. Dignifying a response is just a waste of time.
I'll show you a proper response to inane ramblings.
Yeah...you mad.
What I said actually makes perfect sense, but you need reading comprehension skills above that of a 7th grader to properly understand.Why are you even bothering with a proper response to the topic? It does nothing than give him more ammo to rant inane nonsense towards you.
Seriously responding does nothing more than show him your worth pestering. It's not like he is going to read your post and say.
"MY god! I was wrong the whole time about you! I profusly apologize for any actions I have taken towards you" Nor does anyone reading the thread agree with him. Dignifying a response is just a waste of time.
I'll show you a proper response to inane ramblings.
Yeah...you mad.
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