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  1. #1
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Totally misread the line:

    Fixed Key
    Players will be able to map functions to previously fixed keys.
    * The following keys will remain fixed.
    0 -9
    /
    ScrollLock
    PrintScreen
    Pause
    and was about to rage post about not being able to set the arrow keys, then I read it again and realized what it said...
    (2)

  2. #2
    Player

    Join Date
    Jul 2011
    Posts
    231
    There was no mention of adjustments to the way we look for.. or make.. parties

    It would be awesome if se could make a party formation system that people will actually use for 1.19
    (3)

  3. #3
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rogue View Post
    There was no mention of adjustments to the way we look for.. or make.. parties

    It would be awesome if se could make a party formation system that people will actually use for 1.19
    Unfortunately they said they have to do LS commands, Party search, and friendlist info all at once so its not likely to be in this update.
    (0)

  4. #4
    Player

    Join Date
    Jul 2011
    Posts
    241
    i hope this fixes the issue with me having to registry bind alt to shift just so i can use macros. because it says nothing about being able to rebind alt to shift. (why the hell did they choose alt over shift.... alt +7 anyone?)
    (0)
    "Your" is possessive. "You're" means you are.

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    146
    I dig it.

    /10char
    (0)

  6. #6
    Player

    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    84
    Yeah I loved those little changes too, especially the icons
    (0)

  7. #7
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Item names will be color-coded based on rarity. This is quite good ok. But...
    I think colors of items should be -

    Green => Yellow (because green looks nearly like white at screenshot)
    Blue => Orange (Orange will be more visible than blue on blude window !)


    Ok thats all.
    (1)

  8. #8
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Quote Originally Posted by Synthesis View Post
    Item names will be color-coded based on rarity. This is quite good ok. But...
    I think colors of items should be -

    Green => Yellow (because green looks nearly like white at screenshot)
    Blue => Orange (Orange will be more visible than blue on blude window !)
    Now might we vote for this as well please ? ^^
    (0)

  9. #9
    Player
    Rynithon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Rynithon Fayne
    World
    Balmung
    Main Class
    Miner Lv 50
    A lot of great changes, can't wait for 1.19! The rarity colored items looks cool, will make a lot of endgame people happy or mad when they don't get the drop . Audio controls will help for my friend complaining how annoying sound effects are. Looks like keyboard and mouse user controls will be getting better and better with each patch. Myself I probably need the 3 action bars displayed at once and little bit more refined controls to give it a shot again, hopefully next patch. But very pleased with all these changes
    (2)

  10. #10
    Player
    desslok's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Desslok Desslar
    World
    Excalibur
    Main Class
    Arcanist Lv 33
    this game supports dolbly PLIIz? lol
    (0)

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