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  1. #11
    Player
    Carvaka's Avatar
    Join Date
    Feb 2015
    Location
    Australia
    Posts
    195
    Character
    Brainbasher Betty
    World
    Tonberry
    Main Class
    Marauder Lv 70
    I learnt a lot spanning those. Was my first mmo, I felt I learnt something new from each one.
    (2)

  2. #12
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Eye_Gore View Post
    At the time if its release (2.1) it wasn't pointless. Problem is now it is pointless, like many of the main story quests. If you were able to do them when each patch was released it wouldn't have been so bad. Those who are new or playing catch-up, its a little mind numbing. I had to take a break once I reached Keeper of the Lake (still haven't done it) just to keep my sanity. I don't think there was too much foresight into what new or catch up players were going to have to go through.
    As a new player, the main quest *is* rather daunting, especially with how much of it will no longer be relevant to the vast majority of players when the expansion comes out, and how there's so much instanced dungeon content required.

    I expect the queue times to go through the roof for those since no one needs them anymore.
    (0)

  3. #13
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Carvaka View Post
    I learnt a lot spanning those. Was my first mmo, I felt I learnt something new from each one.
    I feel kinda the same.


    They were supposed to be done when you were level 10, 15, 20, 25, ... and so on.
    To teach you some mechanics handling while in a party.
    And giving extra exp (quite big one) for 1st time clears of each hest.


    But it seems many people now just skip them altogether and when they are level 50 they realize they must do the lv40-45 one (or whatever it is) to unlock something else.
    At this point the exp is worthless since you are lv50 and exp-capped, and the DPS queues can take quite long, making people frustrated.


    While I do understand that for new players there is a huge amount of content to do and guildhests may not be what most people want to do (although i do like them), I think it's still the player's fault of having skipped this content entirely while it was relevant to their learning and leveling.
    Due to this, in the end they got into a situation which required them to do 10 guildhests, from level 10 to 45, to keep going on whatever quest needs this unlocked, which they hate.
    (3)

  4. #14
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by aerolol View Post
    I think it's still the player's fault of having skipped this content entirely while it was relevant to their learning and leveling.
    Due to this, in the end they got into a situation which required them to do 10 guildhests, from level 10 to 45, to keep going on whatever quest needs this unlocked, which they hate.
    There is nothing there that tells you to do them, or that they'll become mandatory later.

    I got the quest, did it, and it unlocked them, but not once was I told "queue for this and do it or your progression will be hardlocked".

    Every other instance case, the main quest story(which is pretty much the only quest line I've done the entire way up) is hard locked until you do the instance that that part is in.

    For all intents and purposes, it's optional content. Optional content that has horrid queue times and is compounding the problem I have with the MQ in general.
    (2)

  5. #15
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nadirah View Post
    Every other instance case, the main quest story(which is pretty much the only quest line I've done the entire way up) is hard locked until you do the instance that that part is in.
    They actually make you double back on some previous/lower level 'optional' dungeons when you're level 50 too so the hests aren't the only things.
    (1)

  6. #16
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Eye_Gore View Post
    SNIP!
    I figured that. That's why I think you should get credit for doing them if you've already done them. That way it introduces them if you haven't done them and gives you credit for doing them if you already have.
    (0)

  7. #17
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Having gone through the hests now, I can safely say there's no learning anything in there when people just muscle through it.
    (1)

  8. #18
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,055
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Besides, I thought guildhests were important for getting XP? What good is defeating every one of the guildhests and not receiving any XP?
    (0)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  9. #19
    Player
    Kuwaitum's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    205
    Character
    Ivory Spirit
    World
    Faerie
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Alisi View Post
    I mean, there's that one hooked into the main scenario quest line when you're level 50 that has you queue up for a level 30 hest. What's the point of this? It's just busy work.
    Guildhests as other parts of the game, required a team to develop and implant, implanting them into main scenario will force the players to experience the instance (Think of it as a master piece, you don't draw it to throw it away, instead you want to show it to all). Similarly, no one noticed that some FATEs pop rare or Mobs names until Relic books. Why do a Lv.50 player do a Lv.5 FATE for a drop? same idea and there was a storm of frustration how SE forces players to do FATEs because FATEs are a failed system.



    Quote Originally Posted by Veritas-Ancora View Post
    I honestly think this should be removed. It does nothing for the story, doesn't progress the player in any way, and is unnecessarily gated content.
    Quote Originally Posted by Alisi View Post
    That's not the issue. It's simply pointless. // It's repetitive. It's annoying.

    As I mentioned above, the same thing was been discussing to remove FATEs because they are pointless.
    Everything in game is repetitive, I don't see anyone complaining running the same dungeon (Grind) 4 levels till he/she unlock next one. Or Grind the same dungeon to cap poetics, or do the same Coil / Extreme Primal for a certain drop. or do the same ol' CT runs every single week.

    It's pointless? the whole game is pointless world of grind.


    Quote Originally Posted by Veritas-Ancora View Post
    Exactly! The idea was great when it was released, but it's not helping any longer.
    It still teaches the basic fights and implies some strategies and mechanics, Everyone was doing them because when the game released there was nothing called Low Level roulette and the Exp wasn't buffed.
    (0)

  10. #20
    Player
    Hiragawa's Avatar
    Join Date
    Oct 2013
    Posts
    87
    Character
    Quin'ra Polaani
    World
    Cactuar
    Main Class
    Reaper Lv 90
    You're all going to hate it if you ever work through the full Relic Weapon questchain. And as to having to unlock them in order after not having done one at all at 50... Well, you've got a job stone right? That means you've got at least one other class at 15. Why not take a tiny break from your main quest and level up your other class to level 25 so that class can do the rest of the guildhests, leaving your level 50 only having to queue for that one level 30 one?

    Sure, the Duty Roulette for Guildhests has helped the queue times more than having a mainstory bit do a guildhest ever did, but there's no reason to remove it from the mainquest. Just buckle down and deal with the queue time, or better yet, just ask your Free Company. Especially if it's mainquest related, I'm sure at least one person that has a tank or a healer can hop into the queue with you for the 3 minutes it takes to do a guildhest.
    (0)

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