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  1. #21
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    I'd like them to change their formula for dungeons, too. Some things I think might be fun:

    -Add branching paths with optional/additional rewards
    -Split the party up to complete separate objectives that alter/increase rewards
    -Add optional objectives for the party that alter/increase the dungeon rewards
    -Utilize jumping mechanics and puzzles

    Just a few ideas. The "trash-boss x3" design is getting a little old after over a year.
    (1)

  2. #22
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    I think one of the issues is that they designed the game so that we need to do the same dungeons over and over (until we puke) in order to get rewards not directly linked to the dungeon itself (weekly tomes, exp, relic quests, etc). The rewards you get from the actual dungeons are mostly only useful for vanity-purposes. In that respect, people want something they can be quickly done with, without much effort made and without having to communicate with their party members. And that's what we've been given.

    I would love for them to add something like four-man raids. Harder dungeons with more useful loot that require more time and skill than normal dungeons. That way we'd have a bit of both worlds.
    (0)

  3. #23
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    i would be more inclined towards proceduraly based dungeons. non-static trash positions, random events, random bosses. lots of fun.
    (2)

  4. #24
    Player
    Natashio's Avatar
    Join Date
    Aug 2013
    Location
    Satellite
    Posts
    601
    Character
    Natashi Tamaruo
    World
    Mateus
    Main Class
    Archer Lv 63
    "Ain't going to happen"

    Signed,

    Square Enix
    (1)

  5. #25
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I want them to change Treasure Maps into quick dungeon crawls.

    Remember the final Scholar quest? Where you actually enter Wanderer's Palace for the quest? I want something like that. You get a Treasure Map, it points you in the direction of a dungeon, you enter the dungeon and find the treasure.

    Use existing dungeon assets. Alternate the monster variety/placement somewhat. Stick a boss at the end with the reward. Would be the perfect way to implement challenging dungeons since it would be tied to something you can't Duty Finder; You'd get your group together to challenge it, and the contents difficulty would reflect that, rather than existing dungeons which are designed to be completed by four random people with zero communication. Throw in some optional pathways and bosses for if your group is good enough and I would consider it one of the best additions to the game.
    (2)
    Last edited by Nalien; 05-26-2015 at 03:36 AM.

  6. #26
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Natashio View Post
    "Ain't going to happen"

    Signed,

    Square Enix
    kappa.


    they've changed things before because of demand.
    (1)

  7. #27
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by h0tNstilettos View Post
    I read somewhere recently where Yoshi replied to a question where someone had asked about this very thing. Yoshi said that they would love to do larger dungeons with more to it, less linear, more bosses, etc, but it isn't possible with the rate they release content. There just isn't enough time between patches to do so, and he said he thinks players would prefer content released at a frequent rate rather than a longer wait between patches, so they would stick to how dungeons and raids are currently done for the time being.
    i would prefer a huge dungeon that is randomized somehow or that is so huge can do it 10 times and still dont see it fully, that the actual dungeons , the art mechanics are cool but once u have done it 1 or 2 u are "meh" , and SR it...or dont even touch it again , the last dungeons are like that :/ , i dont need the tomes anymore and only did it x2-3...feels like wasted of resources (same goes for some Trials , ppl do it once and never touch it again)

    Quote Originally Posted by Nalien View Post
    I want them to change Treasure Maps into quick dungeon crawls.

    Remember the final Scholar quest? Where you actually enter Wanderer's Palace for the quest? I want something like that. You get a Treasure Map, it points you in the direction of a dungeon, you enter the dungeon and find the treasure.
    awesome idea
    (0)

  8. #28
    Player
    Yzuna's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Yzuna Oengus
    World
    Omega
    Main Class
    Gladiator Lv 67
    Another things I'd like to see, is HL content where we can (or have to) actually use some of our enfeebling skills.

    I mean, BLM's Sleep is useless, or any skill that Bind. Same goes for PLD's Pacification. We hardly ever use Silence too now.

    Right now in dungeons or raid, it's like : avoid stuff, split and/or stack up and random dps check.
    (1)

  9. #29
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Yzuna View Post
    Another things I'd like to see, is HL content where we can (or have to) actually use some of our enfeebling skills.

    I mean, BLM's Sleep is useless, or any skill that Bind. Same goes for PLD's Pacification. We hardly ever use Silence too now.

    Right now in dungeons or raid, it's like : avoid stuff, split and/or stack up and random dps check.
    Don't forget Hidden. Good for getting a free Trick Attack off, but for actually sneaking past anything these days? Utterly worthless. Quite enjoyed using Ninja to sneak past enemies for treasure without bothering with the enemies while leveling, kind of sad to see that's just not possible anymore. Dungeons are mostly streamlined so there are no side passages to sneak down, and even if there were all enemies seem to see right through Hide.
    (1)
    Last edited by Nalien; 05-26-2015 at 04:44 AM.

  10. #30
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    Use Steps of Faith as an example of something that requires people to communicate and work together. It won't work too well.
    (0)

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