Quote Originally Posted by h0tNstilettos View Post
I read somewhere recently where Yoshi replied to a question where someone had asked about this very thing. Yoshi said that they would love to do larger dungeons with more to it, less linear, more bosses, etc, but it isn't possible with the rate they release content. There just isn't enough time between patches to do so, and he said he thinks players would prefer content released at a frequent rate rather than a longer wait between patches, so they would stick to how dungeons and raids are currently done for the time being.
i would prefer a huge dungeon that is randomized somehow or that is so huge can do it 10 times and still dont see it fully, that the actual dungeons , the art mechanics are cool but once u have done it 1 or 2 u are "meh" , and SR it...or dont even touch it again , the last dungeons are like that :/ , i dont need the tomes anymore and only did it x2-3...feels like wasted of resources (same goes for some Trials , ppl do it once and never touch it again)

Quote Originally Posted by Nalien View Post
I want them to change Treasure Maps into quick dungeon crawls.

Remember the final Scholar quest? Where you actually enter Wanderer's Palace for the quest? I want something like that. You get a Treasure Map, it points you in the direction of a dungeon, you enter the dungeon and find the treasure.
awesome idea