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  1. #1
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80

    Please do not make group quest open world areas.

    Do not make the same mistake as ESO or Wildstar, creating open world zones/camps that require more than one players.

    With ESO and Wildstar, this resulted in the first wave rushing through the content, and then the areas became ghost towns as the new tiers came out or people got what they wanted.

    What this means is for late comers, returning players, or alts, they could not complete these zones at all since the main population had moved on to the latest content, leaving them to spam zone chat for hours in hopes they'd get a group to complete these quests.

    It creates player fragmentation, and the place for group content should be dungeons and trials.

    People also do not want to traverse a map ala FFXI where it's a pain in the ass because anything aggroing can kill you. Especially if you have to go through some laborious fight for what is essentially a dead mob that took all of your cooldowns and potions and the loot table for said mobs is garbage so you spend a lot of time getting through a map for little returns.

    Don't make it a hassle to traverse your world. It's going to be especially aggravating for arriving at FATES in time.
    (36)
    Last edited by Crescent_Dusk; 05-22-2015 at 07:17 AM.