I am not sure if this feature is appropriate for Linkshells.
For FCs, it is the FC choice whether or not to have "activity" rules.
Linkshells are supposed to be more socially oriented with far less requirements and responsibilities.
I am not sure if this feature is appropriate for Linkshells.
For FCs, it is the FC choice whether or not to have "activity" rules.
Linkshells are supposed to be more socially oriented with far less requirements and responsibilities.



Sure, but with a limit of 128 people and you have a hunt linkshell, if half of them haven't loggee in in a month, that's not good for the linkshell... Also, it would be nice if linkshell leadership passed off, because on of my linkshells has a master that no longer plays but it's still active but the leaders are hard to reach and they can't add more leaders.
~Terra-chan~
Try that with a hunt LS.. I already kicked all my friends out of my hunt LS because with them, I know who's active and who isn't... But the LS is still full at 128 and seeing less and less activity day by day.. Except I can't figure out who's active and who's not..
it doesn't for lintels and friends list please add this soon square enix
To Terrini and GenJoe,
I already know about hunt LSes... I am on a legacy server so these things can get quite crowded... Sometimes there can be more than 128 players on the server doing The Hunt at the same time. On Balmung "Bounty Hunters" is one of the most exclusive linkshells there is... so exclusive that their activity check is: you get kicked simply for being offline at all. I know people have left their game client logged in when they went to sleep simply to try to stay in the linkshell... Do you think that is a proper solution? Because I don't.
The better solution is to simply increase the linkshell player limit, so you're not so worried about who to kick out to make room for someone else.



And that linkshell HAS that rule because there is no other way to tell if someone is active or not. But I agree, you need to have more people allowed for linkshells.To Terrini and GenJoe,
I already know about hunt LSes... I am on a legacy server so these things can get quite crowded... Sometimes there can be more than 128 players on the server doing The Hunt at the same time. On Balmung "Bounty Hunters" is one of the most exclusive linkshells there is... so exclusive that their activity check is: you get kicked simply for being offline at all. I know people have left their game client logged in when they went to sleep simply to try to stay in the linkshell... Do you think that is a proper solution? Because I don't.
The better solution is to simply increase the linkshell player limit, so you're not so worried about who to kick out to make room for someone else.
~Terra-chan~
yes they need to do this for lintels and friend list also increase the amount of lintels we can have and make a friends chat





Linkshells are for whatever you choose to use them for. Social, hunting, raiding, etc. Any way you slice it though, letting a bunch of inactive people clutter up your linkshell is a good way to see it die a slow death.


Asking to see in LS what we see in FC have sense, so LS admins can keep them clear of inactives.
About "Company list", I think the OP had misplaced "Company" with "Friend".
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