Isn't that what the big hunts and Fates are supposed to be already? Not trying to be sarcastic, but I really don't see the difference between what you're asking for and what we already have.
Isn't that what the big hunts and Fates are supposed to be already? Not trying to be sarcastic, but I really don't see the difference between what you're asking for and what we already have.
Only way I can see "open world" raiding working, is via non instanced dungeon. DAoC had some of the best designed ones i've seen, with trash mobs more powerful than most bosses in the game, and mechanics in place where if you tried to engage a boss before trigger to get to it was handled, then everyone in dungeon would be automatically killed (not to mention, final bosses being completely immune to dmg till certain mechanics of their fight were taken care of).
Course these were still just glorified zergs, since to make any progress you'd still need to bring at least 40-60 people with you, and to beat the entire raid would take 2-6 hours.
ok, I screwed up with the thread title and forgot the word "ZONE"
Nocturne of the Gods
Ĉio komencis kun ŝtono, aŭ tiel la legendo diras.
En aĝoj pasinta, sentipova juvelo, grandega kaj bela, elpelita la mallumon.
Estas bunta lumo plenigita la mondon kun la vivo kaj maskigi potencajn diojn.
Banata de kiu lumo, la mondo eniris aĝo de feliĉego ĝis, post tempo, la dioj trafis en ..n dorm.
Kiu mondo estis nomita Vana'diel. Nia mondo, Vana'diel.
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