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  1. #14
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Iromi View Post
    I think Force Pop NM aka Fraction Leves returning would be a good way to do it. For those who didn't play 1.0...fraction leves were special NM leves that spawned difficult NM for your PT to fight. It could only be targeted and fought by your party (like treasure maps) so I think that would work quite nicely in FFXIV. The rewards they dropped were very good too! Not just glamour stuff or points to buy glamour things >.>;
    But then it doesn't really run any risk, and is easily bot-able. It also has no competition, so the rewards will be less-so then fighting for it.

    It sounds good on paper, but it makes the world seem fake and boring and simply not dangerous.

    I for one, never really did leves because they were not fun to me. However a "lockout system" like the Leves have would be great for the first group that pulls said mobs so nobody else can interfere with the fight. However they should be able to watch.


    Due to daily limit, I will respond here...


    Quote Originally Posted by kyuven View Post
    Then why not instance it, and let everyone take their chances?
    This is the mentality XIV's developers take.
    What *I* want is limited overworld raid encounters that drop currency. kinda like what already exists. Use the leve and FATE systems for overworld, use instances for large encounters

    "Entering a tough zone"
    We do that. In instances. Every coil except 5, 9, 12, and 13 have had tough mobs you have to go through to get to the boss. The three towers are the same way. Hell dungeons are the same way.

    What i'm getting to is this: You're suggesting a whole new system to replace or supplement something that's already doing that job better. You're actively suggesting something that created so much drama in other games, that when newer games were released, they specifically advertised that they wouldn't be using that system.
    In fact everything you've described describes instanced raiding to a T, with the only difference being "happens in the open world." Why create more problems such as lag issues and severe, justified, complaints. There are already complaints over S and A ranks and those reward participation, I don't think you can fathom the complaints that would arise when a mob can actually be stolen.
    It's funny you bring up those avatars. See, EQ2 took a different tack than its predecessors. They had instanced non-instanced dungeons and raids, and sometimes they were the same mob. The non-instanced version was FAR harder, to the point only the best of the best that had already killed the instanced version could kill it. The Avatars were like this.
    Nowadays? The instanced dungeons take vast precedence over the non-instanced ones. Just because other games have it doesn't mean it was a good idea.

    And you talk about level locking. That's the FATE system. It already exists.
    What I'm gathering you want is something like Angra Mainyu spawning as a FATE boss in Northern Thanalan. Well, they kinda tried that. His name is Gorgimera. How often does he get killed?
    SE has shown they're VEHEMENTLY against having "valuable" loot drops off open world mobs. Even the stuff from leves is worse than what you can get from dungeons. Ever think this was an intentional design choice?
    I am sure you like that boring content, where mobs are ready in a safe zone for your little guilds and groups to do. I am sure you like static content you just need to study a massive test for. There is already plenty of content for you! However, I am different. I like competition, I like my heart racing, I like not always getting what I want and I like fighting things in different places.

    I like high risk, high reward content. I don't like going into little safe instances where the boss is ready for me to kill it. That content bores the frik out of me.

    https://www.youtube.com/watch?v=VaDvVgrMmcs
    https://www.youtube.com/watch?v=UQPuwtT8Ypo

    This is the content I like to do, especially in dangerous dungeons (shared) deep within them! Yes they wiped! Its a very hard encounter.

    I don't care what they are against, honestly they have changed a lot of how they used to be. They are finally opening up to Open World.

    This games open world, is a TOTAL joke.

    These days, its all about handing everyone a gold metal. I hate that.

    The non-instanced Avatars also dropped loot the instanced ones did not, the loot is the difference between ilevel 80 gear and ilevel130 gear in power.


    Quote Originally Posted by kyuven View Post
    Did you ever actually play the games you're linking to? Cuz I did. Many times over the years. You know they moved AWAY from the model of open world raiding?
    In fact most games do. Why? For the reasons I stated.
    This isn't those games. This is FFXIV. Difficult content is going to be instanced so as to not impede in any way the progression of other players. Can you imagine if every static on your server went for the same mob? Look at all the complaining that happens when people miss a hunt. Now amplify that.
    It is not worth it to SE to develop something that is going to generate that level of animosity when instanced raiding works just fine. Hell even WoW doesn't do it, and their development team for vanilla was actually AIDED by old EQ1 raiders. Even the people DOING the old content hated the way it was handled.
    Maybe this game isn't for you if you like the cutthroat attitude of other games.

    And you do know 99/100 raids in those games had "safe spots" where people pulled them? Hell the videos you linked were fought in safe areas. Even if the area to fight wasn't safe, people would camp out in safe spots until they were ready. In what way is that different from sitting in a bosses' room buffing up before engaging? It fundamentally isn't.
    My character is almost 9 years old with 1.5 years of "TIME PLAYED", so I suppose I did play "a little bit" miss.

    Now, those games because they got away from what they were, going to what modern games call "fun" they are DEAD. The game is a total ghost town now because nothing is as fun, competitive and cool as it used to be. Nobody stands out anymore, nobody achieves anything because everyone can achieve everything.

    Why do you think emulators and progression servers are so popular? EQ1's recent progression server has more people playing it right now then other game's servers. People "MISS" that kind of partying and encounters because it is what made people seem special, people are not special anymore.

    For "The Hero of Light" you sure feel like a number instead of a hero.

    People complain, about EVERYTHING.

    FFXIV's Instanced Combat is the best in the industry right now. However, it has the worst open world content I have ever seen in an MMO besides ESO, which has no real open world. Now that the games I played are moving towards instanced content and other games do it better those games are now DEAD.
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    Last edited by Nektulos-Tuor; 05-24-2015 at 04:57 AM.