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  1. #8
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by kyuven View Post
    Then you can't HAVE open world raids without them being zergs, because the moment you limit how many people can engage the mob, it ceases to be an open world raid. It becomes the same as an instanced raid, just without the actual instance.
    and seriously, zerging WAS the tactic used for most open world fights in old games. They all just had something to deal with zerg tactics (AOE damage, AOE status effects, adds, etc.)
    Unless you use the leve system, at which point you may as well just use the instance system since you'll run into the additional problem of 8 different raid groups in the same small area fighting huge mobs, or waiting in line to fight huge mobs and lagging each other out.
    Actually believe it or not the S rank bosses DO have tactics to them along with abilities that make them pretty interesting fights...it's just players CAN take the Zapp Brannigan approach so they WILL take the Zapp Brannigan approach.
    And again this always happened in old EQ1 raids. I remember a Grummus raid where there were over 100 people being thrown at it to kill it. In fact most of those fights were no different than slightly scaled up versions of our S ranks, just usually with a lot more HP and/or attack power.
    Unless you just want the competition added, which is precisely the reason instanced raids were created in the first place.
    Not really.

    A raid would just be a really powerful guy that wanders a tough zone. Which up to 2-4 groups of players can fight at once. Other players are locked out until they are defeated or the boss is defeated, usually the players are defeated. I don't consider fights that you can bring 100-1000 players fun, nore challenging. Your just beating at a giant dudes hp until it reaches 0 and swarming it.

    Like Avatars in Everquest 2.
    http://eq2.wikia.com/wiki/Category:Avatar

    I know you dislike competition, but please actually try and "read" what i'm saying.


    Before they implemented locking encounters stuff like that could be crazy, and locked encounters make said encounters 100x more rewarding.

    Here is what you seem to want.
    https://www.youtube.com/watch?v=qY2gy6crSLU

    It doesn't have to all be that hard either, there can be zone bosses that are as hard as ones in World of Darkness, that wander around and can be challenged. Except they can be far more challenging when they are fought in the open world where you can get adds.

    If you don't level lock encounters, and more then 4 groups of players challenge a boss, NOBODY SHOULD GET LOOT. You honestly don't deserve it, you zerged it so much you destroyed whatever value that creature had to it.



    Fates in this game are absolutely boring, and static. I wish they would scrap them and change them to be more like RIFTs in RIFT where if you don't deal with them they can take over cities and shut down teleporting and lock down quest areas. People are SO afraid of dynamic content or having to actually.. *GASP* Talk to other players!



    Yes, as the person below me said. To get to said hard bosses you would also have to fight your way through a hard place to even have a chance to engage them. If you fail, sorry. You have to go through that place again.


    Locking Encounters means a chest will pop and actual GOOD loot will be in it! =D
    (3)
    Last edited by Nektulos-Tuor; 05-24-2015 at 04:11 AM.