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  1. #1
    Player
    Firesped's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Celeste Firesped
    World
    Balmung
    Main Class
    Archer Lv 80

    Open World Raiding, can we have it please?

    I don't know what you have planned for 3.0+ but i hope that it will eventually include open world raid zone. FFXI has many of these zones and the latest content just added another one.
    (8)
    Nocturne of the Gods

    Ĉio komencis kun ŝtono, aŭ tiel la legendo diras.
    En aĝoj pasinta, sentipova juvelo, grandega kaj bela, elpelita la mallumon.
    Estas bunta lumo plenigita la mondon kun la vivo kaj maskigi potencajn diojn.
    Banata de kiu lumo, la mondo eniris aĝo de feliĉego ĝis, post tempo, la dioj trafis en ..n dorm.
    Kiu mondo estis nomita Vana'diel. Nia mondo, Vana'diel.

  2. #2
    Player
    ClaireAbigail's Avatar
    Join Date
    Jun 2014
    Posts
    328
    Character
    Claire Abigail
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    We do have them. It's odin and behemoth. People used to do them a lot back then...now not so much.
    (1)

  3. #3
    Player
    Oce's Avatar
    Join Date
    Oct 2014
    Posts
    148
    Character
    Doki Kodoki
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    There's a reason it didn't work in XI and it won't work in XIV even more, you think the bots are annoying now? Wait until they're camping the open world raid to one-shot a boss as soon as it spawns. It would be completely pointless.
    (4)

  4. #4
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Bots camping open world raiding when they can get trained by other players? lol.
    (1)

  5. #5
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Bots camping open world raiding when they can get trained by other players? lol.
    Being dead doesn't negate the purpose of the bots. They're just there to look at things, not actually fight.

    There ARE open world raids in this game, namely Behemoth, FATE!Odin, and all of the S rank hunts. There just aren't omgawesomecool prizes for them besides special currencies to spend on STUFF!
    There are absolute horror stories regarding open world raids from older games like XI and EQ1, which became the foundation for how XIV decided to handle the system.
    (0)

  6. #6
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by kyuven View Post
    Being dead doesn't negate the purpose of the bots. They're just there to look at things, not actually fight.

    There ARE open world raids in this game, namely Behemoth, FATE!Odin, and all of the S rank hunts. There just aren't omgawesomecool prizes for them besides special currencies to spend on STUFF!
    There are absolute horror stories regarding open world raids from older games like XI and EQ1, which became the foundation for how XIV decided to handle the system.
    Eh...

    Those are not raids. Those are Zergs.

    Raids are like Coils, in a raid you are limited to how many people you can engage an encounter.

    Behemoth and Odin are Open World Bosses, they are jokes compared to raids. Hunts are also not serious content because they are also zerg mobs.

    This game has no Open World Raiding or Group Content at the moment, it never has had it.

    I consider Behemoth and Odin just advanced Fates. Aka - you need more then a handful of players to do it. Hunt mobs are just solo mobs that well, offer no real fun or purpose to the game, they are just grind-fodder for appearance gear. Not really fun nore rewarding.

    Now, Hunts would be quite a bit more fun if only a group or 1-3 players could do them, and only a few players could get the loot and the amount of tokens they gave were x10-x20 wha they are now.

    http://ffxiv.consolegameswiki.com/wi...oth_%28FATE%29

    In fact, the game describes the encounter itself as a fate and nothing more.
    (2)
    Last edited by Nektulos-Tuor; 05-24-2015 at 03:56 AM.

  7. #7
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Eh, those are not raids. Those are Zergs.

    Raids are like Coils, in a raid you are limited to how many people you can engage an encounter.

    Behemoth and Odin are Open World Bosses, they are jokes compared to raids. Hunts are also not serious content because they are also zerg mobs.
    Then you can't HAVE open world raids without them being zergs, because the moment you limit how many people can engage the mob, it ceases to be an open world raid. It becomes the same as an instanced raid, just without the actual instance.
    and seriously, zerging WAS the tactic used for most open world fights in old games. They all just had something to deal with zerg tactics (AOE damage, AOE status effects, adds, etc.)
    Unless you use the leve system, at which point you may as well just use the instance system since you'll run into the additional problem of 8 different raid groups in the same small area fighting huge mobs, or waiting in line to fight huge mobs and lagging each other out.
    Actually believe it or not the S rank bosses DO have tactics to them along with abilities that make them pretty interesting fights...it's just players CAN take the Zapp Brannigan approach so they WILL take the Zapp Brannigan approach.
    And again this always happened in old EQ1 raids. I remember a Grummus raid where there were over 100 people being thrown at it to kill it. In fact most of those fights were no different than slightly scaled up versions of our S ranks, just usually with a lot more HP and/or attack power.
    Unless you just want the competition added, which is precisely the reason instanced raids were created in the first place.
    (7)

  8. #8
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by kyuven View Post
    Then you can't HAVE open world raids without them being zergs, because the moment you limit how many people can engage the mob, it ceases to be an open world raid. It becomes the same as an instanced raid, just without the actual instance.
    and seriously, zerging WAS the tactic used for most open world fights in old games. They all just had something to deal with zerg tactics (AOE damage, AOE status effects, adds, etc.)
    Unless you use the leve system, at which point you may as well just use the instance system since you'll run into the additional problem of 8 different raid groups in the same small area fighting huge mobs, or waiting in line to fight huge mobs and lagging each other out.
    Actually believe it or not the S rank bosses DO have tactics to them along with abilities that make them pretty interesting fights...it's just players CAN take the Zapp Brannigan approach so they WILL take the Zapp Brannigan approach.
    And again this always happened in old EQ1 raids. I remember a Grummus raid where there were over 100 people being thrown at it to kill it. In fact most of those fights were no different than slightly scaled up versions of our S ranks, just usually with a lot more HP and/or attack power.
    Unless you just want the competition added, which is precisely the reason instanced raids were created in the first place.
    Not really.

    A raid would just be a really powerful guy that wanders a tough zone. Which up to 2-4 groups of players can fight at once. Other players are locked out until they are defeated or the boss is defeated, usually the players are defeated. I don't consider fights that you can bring 100-1000 players fun, nore challenging. Your just beating at a giant dudes hp until it reaches 0 and swarming it.

    Like Avatars in Everquest 2.
    http://eq2.wikia.com/wiki/Category:Avatar

    I know you dislike competition, but please actually try and "read" what i'm saying.


    Before they implemented locking encounters stuff like that could be crazy, and locked encounters make said encounters 100x more rewarding.

    Here is what you seem to want.
    https://www.youtube.com/watch?v=qY2gy6crSLU

    It doesn't have to all be that hard either, there can be zone bosses that are as hard as ones in World of Darkness, that wander around and can be challenged. Except they can be far more challenging when they are fought in the open world where you can get adds.

    If you don't level lock encounters, and more then 4 groups of players challenge a boss, NOBODY SHOULD GET LOOT. You honestly don't deserve it, you zerged it so much you destroyed whatever value that creature had to it.



    Fates in this game are absolutely boring, and static. I wish they would scrap them and change them to be more like RIFTs in RIFT where if you don't deal with them they can take over cities and shut down teleporting and lock down quest areas. People are SO afraid of dynamic content or having to actually.. *GASP* Talk to other players!



    Yes, as the person below me said. To get to said hard bosses you would also have to fight your way through a hard place to even have a chance to engage them. If you fail, sorry. You have to go through that place again.


    Locking Encounters means a chest will pop and actual GOOD loot will be in it! =D
    (3)
    Last edited by Nektulos-Tuor; 05-24-2015 at 04:11 AM.

  9. #9
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    I still remember camping Fafhogg in XI then seeing a random taru from the sky and voking it. Yeah no, let's not have that again.
    (2)

  10. #10
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    HNM system was kind of terrible.

    I wouldn't mind seeing something like Sky or Sea in which other player group activities there didn't cause much inconvenience to other groups. But with Gold Saucer crowding when it launched, and the amount of people who pile into zones at times, I don't see it being very feasible in FF14.

    I think I'd be good if you just gave me Nyzul Isle and blue mage again.
    (2)

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