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Last edited by NaoKith; 06-30-2015 at 06:49 PM.
A problem arises when you have two players with the same name being matched together. Who gets the /tell? o_0
Still, you would need to either guess or ask them which server they come from. Asking people for their server to have a private chat would be pretty obvious that they did something. The other two members might get tensed because they don't know what's exactly going on. :0
This is the oversight that I was hoping someone would point out, it seems strange that this wasn't an inclusion and this reason explains the difficulty in implementation.
https://en.wikipedia.org/wiki/Analogy
(Protip : Analogies can also be used in responses!)
...Or you could just take the advice and switch to shield oath or not stand in AoEs?
When people with the same name are paired together, DF automatically adds number suffixes to differentiate them. The naming circumstance is a nonissue in this context, and I've honestly always hated the inability to send tells while bound by duty.
Oh, that's pretty cool. I've never seen it happen, but some people in my LS mentioned it before when it happened to them. They must have omitted the suffix part when talking about it. O:
It's not always immediately obvious, because it shows as something like Kin2. I've seen it once before, but I honestly didn't know what it was until much later.
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