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  1. #17
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Zivren View Post
    Is this a common thing to deal with nowadays in game? :/
    For me it's 50/50. So far i'm on my second zeta and I've been doing darkhold / av and then the lv.50 ones. I've noticed a few things with players attitudes and what they consider skill.

    There's experienced who pull because they're use to the speed runs, expect too much from new players. Pulling what they think the tank should pull

    At the same time new players push the other players buttons by performing in ways that you shouldn't at 45+ such as standing in aoes, killing mobs that aren't the main target. pulling hate away from a target marked 2 when 1 is still alive and kicking. Wearing gear 10 levels below or more on a run.

    These are problems, and I think in 3.0 we're going to have a lot of issues like we use to have before, people not gearing up properly, we won't be over powered so our aoe's won't be as potent, there will have to be sleeping / single targets being killed, markings and finding the monster who has a nasty move and killing it first.

    Quote Originally Posted by Kiara1 View Post
    I get more annoyed when people lb a boss at 1%
    This also, is something I've noticed a lot of people doing. Limit breaks, to me, are not just for boss fights but any situation where you find yourself in a tight spot. Like you said at the beginning of the boss fight, that's acceptable. If the monster is at 1% it's going to die there is no dire need for limit breaks.

    I believe limit breaks are in much need of tweaking as well but that's a whole different argument.
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    Last edited by Leigaon; 05-23-2015 at 10:17 PM.