challenging quest,house i can decorate, maybe like a card game or something, more hamlets and public quest style things
challenging quest,house i can decorate, maybe like a card game or something, more hamlets and public quest style things
Oh my, here goes.......
-A menu based, 9999999x more responsive ui.
-Full keyboard/mouse support, with full custimization.
-A better chat window.
-Class uniqueness. Even if this means removing the current system completely.
-Faster, more fluid combat. I want my own reflexes to be my limit on combat response, not waiting for slow animations.
-Every targeting options thinking, implimented. (mouseover actions being my favorite)
-Open world notorious monsters with unique loot.
-Instanced dungeons requiring teamwork to complete.
-Class uniqueness, again.
-Gear stats larger. The pirate hat in the game, gives 3 str 3dex if I remember right. 3 stats at level cap? Give me the same effect but make it at least 30, so I feel like its actually an upgrade from my eyepatch (2str 2dex).
-I would like an auction house, just because I don't thinkt he market ward system can support a very large playerbase (10,000 retainers loading in a single ward sounds like a nightmare). I alsy think the idea of an auction house that is not only linked across all cities, but across all servers would be a neat idea as well.
-Unique zones where the copy/pasted terrain wasn't as easy to notice.
-Jump/swim
-As someone mentioned before, chocobos, armored chocobos, airships, maybe even player owned airships that could be based on some ingame rank that had to be earned (airship requiring a very high rank).
-A more unique look and feel to campsites.
I"m sure there is more, but those are just off the top of my head.
*Sorry for the grammar errors, I was on the phone not paying much attention =/*
Last edited by Aldwin; 03-11-2011 at 08:11 AM. Reason: Grammar
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