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  1. #6
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Tough acts to follow.

    - A dynamic world system that players could change
    - Player built housing
    - Player built cities
    - Dynamic mobs which migrated etc
    - Beastmen tribes/Garlean Empire troops that set up encampments and threatened the world in an ever-changing way
    - Goal-oriented content without gear-grind and level-grind being the final goal
    - Jump, Climb, Swim
    - A graphics engine that could actually render water properly
    - A UI with drag-and-drop functionality, and chat boxes which could be dragged and merged with others or separated into their own
    - LS/company features such as leaving messages for members to see, heirarchical structures, /kick, etc
    - Airship battles (both PvE and PvP)
    - Player owned airships
    - Naval Warfare
    - Dungeons that required puzzle-solving elements instead of Zerging monsters
    - Monsters that weren't just stats
    - Non-targeting combat where positioning and reaction times mattered
    - Being able to build and place crafting tables like the ones in the guilds in our own homes to improve crafting of certain items
    - Having pet moogles
    - Chocobo raising/taming
    - Armoured Chocobos
    - Chocobo combat, jousts
    - Dangerous areas where outlaws and Pkers dwell, where looting opponents is possible
    - Ishgard
    - Quests that aren't just crap/WoW-fests
    - Voiced over cutscenes
    - Voiced-over everything
    - More emotes
    - Being able to summon Paragons like Ifrit / Shiva etc
    - Being able to use the power of The Echo to actively solve puzzles and understand the people around you and their histories.
    (0)
    Last edited by gifthorse; 03-11-2011 at 07:15 AM.